bwins95 Posted June 24, 2015 Share Posted June 24, 2015 I've been working on my glowing items mod and I've ran into a problem. every time I try to pick up an item that has a shader applied to it the game crashes. This is the esp.https://dl.dropboxusercontent.com/u/53517913/Glowing%20items%20V2%20Fallout%203.esp scn aaaaGlowingItems ref rCurrentRef Begin OnEquip player set bscan1 to 1 End Begin OnUnequip player set bscan1 to 0 End Begin GameMode if bscan1 == 0 Label 20 if ListGetCount aaaaglowingitemsform set rCurrentRef to ListRemoveNthForm aaaaglowingitemsform 0 rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderPurple rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderGreen rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderRed rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderBlue rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderWhite rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderYellow rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderPink rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderBlueDim rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderGreenDim rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderPinkDim rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderPurpleDim rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderWhiteDim rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderYellowDim rCurrentRef.stopMagicShaderVisuals aaaaGlowingItemsShaderRedDim Goto 20 endif elseif bscan1 == 1 set rCurrentRef to GetFirstRef 31 1 0 Label 1 if rCurrentRef if aaaaGlowingItemssCaps == 1 if rCurrentRef.GetIsID Caps001 rCurrentRef.ListAddReference aaaaglowingitemsform if aaaaGlowingItemssCapsDim == 0 if aaaaGlowingItemssCapsGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreen 1 elseif aaaaGlowingItemssCapsRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed 1 elseif aaaaGlowingItemssCapsBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlue 1 elseif aaaaGlowingItemssCapsWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhite 1 elseif aaaaGlowingItemssCapsYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellow 1 elseif aaaaGlowingItemssCapsPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPink 1 elseif aaaaGlowingItemssCapsPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple 1 endif elseif aaaaGlowingItemssCapsDim == 1 if aaaaGlowingItemssCapsGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreenDim 1 elseif aaaaGlowingItemssCapsRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRedDim 1 elseif aaaaGlowingItemssCapsBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlueDim 1 elseif aaaaGlowingItemssCapsWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhiteDim 1 elseif aaaaGlowingItemssCapsYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellowDim 1 elseif aaaaGlowingItemssCapsPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPinkDim 1 elseif aaaaGlowingItemssCapsPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurpleDim 1 endif endif set rCurrentRef to Pencil01 set rCurrentRef to GetNextRef Goto 1 endif endif endif set rCurrentRef to GetFirstRef 31 1 0 Label 2 if rCurrentRef if aaaaGlowingItemssbobbypins == 1 if rCurrentRef.GetIsID Lockpick rCurrentRef.ListAddReference aaaaglowingitemsform if aaaaGlowingItemssbobbypinsDim == 0 if aaaaGlowingItemssbobbypinsGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreen 1 elseif aaaaGlowingItemssbobbypinsRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed 1 elseif aaaaGlowingItemssbobbypinsBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlue 1 elseif aaaaGlowingItemssbobbypinsWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhite 1 elseif aaaaGlowingItemssbobbypinsYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellow 1 elseif aaaaGlowingItemssbobbypinsPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPink 1 elseif aaaaGlowingItemssbobbypinsPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple 1 endif elseif aaaaGlowingItemssbobbypinsDim == 1 if aaaaGlowingItemssbobbypinsGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreenDim 1 elseif aaaaGlowingItemssbobbypinsRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRedDim 1 elseif aaaaGlowingItemssbobbypinsBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlueDim 1 elseif aaaaGlowingItemssbobbypinsWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhiteDim 1 elseif aaaaGlowingItemssbobbypinsYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellowDim 1 elseif aaaaGlowingItemssbobbypinsPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPinkDim 1 elseif aaaaGlowingItemssbobbypinsPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurpleDim 1 endif endif set rCurrentRef to Pencil01 set rCurrentRef to GetNextRef Goto 2 endif endif endif set rCurrentRef to GetFirstRef 25 1 0 Label 3 if rCurrentRef if aaaaGlowingItemsBooks == 1 rCurrentRef.ListAddReference aaaaglowingitemsform if aaaaGlowingItemsBooksDim == 0 if aaaaGlowingItemsBooksGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreen 1 elseif aaaaGlowingItemsBooksRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed 1 elseif aaaaGlowingItemsBooksBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlue 1 elseif aaaaGlowingItemsBooksWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhite 1 elseif aaaaGlowingItemsBooksYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellow 1 elseif aaaaGlowingItemsBooksPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPink 1 elseif aaaaGlowingItemsBooksPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple 1 endif elseif aaaaGlowingItemsBooksDim == 1 if aaaaGlowingItemsBooksGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreenDim 1 elseif aaaaGlowingItemsBooksRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRedDim 1 elseif aaaaGlowingItemsBooksBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlueDim 1 elseif aaaaGlowingItemsBooksWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhiteDim 1 elseif aaaaGlowingItemsBooksYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellowDim 1 elseif aaaaGlowingItemsBooksPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPinkDim 1 elseif aaaaGlowingItemsBooksPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurpleDim 1 endif endif set rCurrentRef to Pencil01 set rCurrentRef to GetNextRef Goto 3 endif endif set rCurrentRef to GetFirstRef 26 1 0 Label 4 if rCurrentRef if aaaaGlowingItemsClothing == 1 rCurrentRef.ListAddReference aaaaglowingitemsform if aaaaGlowingItemsClothingDim == 0 if aaaaGlowingItemsClothingGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreen 1 elseif aaaaGlowingItemsClothingRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed 1 elseif aaaaGlowingItemsClothingBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlue 1 elseif aaaaGlowingItemsClothingWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhite 1 elseif aaaaGlowingItemsClothingYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellow 1 elseif aaaaGlowingItemsClothingPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPink 1 elseif aaaaGlowingItemsClothingPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple 1 endif elseif aaaaGlowingItemsClothingDim == 1 if aaaaGlowingItemsClothingGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreenDim 1 elseif aaaaGlowingItemsClothingRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRedDim 1 elseif aaaaGlowingItemsClothingBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlueDim 1 elseif aaaaGlowingItemsClothingWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhiteDim 1 elseif aaaaGlowingItemsClothingYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellowDim 1 elseif aaaaGlowingItemsClothingPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPinkDim 1 elseif aaaaGlowingItemsClothingPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurpleDim 1 endif endif set rCurrentRef to Pencil01 set rCurrentRef to GetNextRef Goto 4 endif endif set rCurrentRef to GetFirstRef 27 1 0 Label 5 if rCurrentRef if aaaaGlowingItemsContainers == 1 rCurrentRef.ListAddReference aaaaglowingitemsform if aaaaGlowingItemsContainersDim == 0 if aaaaGlowingItemsContainersRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed 1 elseif aaaaGlowingItemsContainersGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreen 1 elseif aaaaGlowingItemsContainersBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlue 1 elseif aaaaGlowingItemsContainersWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhite 1 elseif aaaaGlowingItemsContainersYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellow 1 elseif aaaaGlowingItemsContainersPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPink 1 elseif aaaaGlowingItemsContainersPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple 1 endif elseif aaaaGlowingItemsContainersDim == 1 if aaaaGlowingItemsContainersRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRedDim 1 elseif aaaaGlowingItemsContainersGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreenDim 1 elseif aaaaGlowingItemsContainersBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlueDim 1 elseif aaaaGlowingItemsContainersWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhiteDim 1 elseif aaaaGlowingItemsContainersYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellowDim 1 elseif aaaaGlowingItemsContainersPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPinkDim 1 elseif aaaaGlowingItemsContainersPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurpleDim 1 endif endif set rCurrentRef to Pencil01 set rCurrentRef to GetNextRef Goto 5 endif endif set rCurrentRef to GetFirstRef 29 1 0 Label 6 if rCurrentRef if aaaaGlowingItemsIngredient == 1 rCurrentRef.ListAddReference aaaaglowingitemsform if aaaaGlowingItemsIngredientDim == 0 if aaaaGlowingItemsIngredientGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreen 1 elseif aaaaGlowingItemsIngredientRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed 1 elseif aaaaGlowingItemsIngredientBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlue 1 elseif aaaaGlowingItemsIngredientWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhite 1 elseif aaaaGlowingItemsIngredientYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellow 1 elseif aaaaGlowingItemsIngredientPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPink 1 elseif aaaaGlowingItemsIngredientPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple 1 endif elseif aaaaGlowingItemsIngredientDim == 1 if aaaaGlowingItemsIngredientGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreenDim 1 elseif aaaaGlowingItemsIngredientRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRedDim 1 elseif aaaaGlowingItemsIngredientBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlueDim 1 elseif aaaaGlowingItemsIngredientWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhiteDim 1 elseif aaaaGlowingItemsIngredientYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellowDim 1 elseif aaaaGlowingItemsIngredientPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPinkDim 1 elseif aaaaGlowingItemsIngredientPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple 1 endif endif set rCurrentRef to Pencil01 set rCurrentRef to GetNextRef Goto 6 endif endif set rCurrentRef to GetFirstRef 31 1 0 Label 7 if rCurrentRef if aaaaGlowingItemsMisc == 1 rCurrentRef.ListAddReference aaaaglowingitemsform if aaaaGlowingItemsMiscDim == 0 if aaaaGlowingItemsMiscGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreen 1 elseif aaaaGlowingItemsMiscRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed 1 elseif aaaaGlowingItemsMiscBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlue 1 elseif aaaaGlowingItemsMiscWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhite 1 elseif aaaaGlowingItemsMiscYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellow 1 elseif aaaaGlowingItemsMiscPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPink 1 elseif aaaaGlowingItemsMiscPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple 1 endif elseif aaaaGlowingItemsMiscDim == 1 if aaaaGlowingItemsMiscGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreenDim 1 elseif aaaaGlowingItemsMiscRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRedDim 1 elseif aaaaGlowingItemsMiscBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlueDim 1 elseif aaaaGlowingItemsMiscWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhiteDim 1 elseif aaaaGlowingItemsMiscYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellowDim 1 elseif aaaaGlowingItemsMiscPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPinkDim 1 elseif aaaaGlowingItemsMiscPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurpleDim 1 endif endif set rCurrentRef to Pencil01 set rCurrentRef to GetNextRef Goto 7 endif endif set rCurrentRef to GetFirstRef 41 1 0 Label 8 if rCurrentRef if aaaaGlowingItemsAmmo == 1 rCurrentRef.ListAddReference aaaaglowingitemsform if aaaaGlowingItemsAmmoDIm == 0 if aaaaGlowingItemsAmmoGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreen 1 elseif aaaaGlowingItemsAmmoRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed 1 elseif aaaaGlowingItemsAmmoBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlue 1 elseif aaaaGlowingItemsAmmoWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhite 1 elseif aaaaGlowingItemsAmmoYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellow 1 elseif aaaaGlowingItemsAmmoPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPink 1 elseif aaaaGlowingItemsAmmoPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple 1 endif elseif aaaaGlowingItemsAmmoDIm == 1 if aaaaGlowingItemsAmmoGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreenDim 1 elseif aaaaGlowingItemsAmmoRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRedDim 1 elseif aaaaGlowingItemsAmmoBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlueDim 1 elseif aaaaGlowingItemsAmmoWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhiteDim 1 elseif aaaaGlowingItemsAmmoYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellowDim 1 elseif aaaaGlowingItemsAmmoPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPinkDim 1 elseif aaaaGlowingItemsAmmoPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurpleDim 1 endif endif set rCurrentRef to Pencil01 set rCurrentRef to GetNextRef Goto 8 endif endif set rCurrentRef to GetFirstRef 47 1 0 Label 9 if rCurrentRef if aaaaGlowingItemsAlchemy == 1 rCurrentRef.ListAddReference aaaaglowingitemsform if aaaaGlowingItemsAlchemyDim == 0 if aaaaGlowingItemsAlchemyGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreen 1 elseif aaaaGlowingItemsAlchemyRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed 1 elseif aaaaGlowingItemsAlchemyBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlue 1 elseif aaaaGlowingItemsAlchemyWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhite 1 elseif aaaaGlowingItemsAlchemyYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellow 1 elseif aaaaGlowingItemsAlchemyPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPink 1 elseif aaaaGlowingItemsAlchemyPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple 1 endif elseif aaaaGlowingItemsAlchemyDim == 1 if aaaaGlowingItemsAlchemyGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreenDim 1 elseif aaaaGlowingItemsAlchemyRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRedDim 1 elseif aaaaGlowingItemsAlchemyBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlueDim 1 elseif aaaaGlowingItemsAlchemyWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhiteDim 1 elseif aaaaGlowingItemsAlchemyYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellowDim 1 elseif aaaaGlowingItemsAlchemyPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPinkDim 1 elseif aaaaGlowingItemsAlchemyPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurpleDim 1 endif endif set rCurrentRef to Pencil01 set rCurrentRef to GetNextRef Goto 9 endif endif set rCurrentRef to GetFirstRef 24 1 0 Label 10 if rCurrentRef if aaaaGlowingItemsArmor == 1 rCurrentRef.ListAddReference aaaaglowingitemsform if aaaaGlowingItemsArmorDIm == 0 if aaaaGlowingItemsArmorGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreen 1 elseif aaaaGlowingItemsArmorRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed 1 elseif aaaaGlowingItemsArmorBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlue 1 elseif aaaaGlowingItemsArmorWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhite 1 elseif aaaaGlowingItemsArmorYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellow 1 elseif aaaaGlowingItemsArmorPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPink 1 elseif aaaaGlowingItemsArmorPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple 1 endif elseif aaaaGlowingItemsArmorDIm == 1 if aaaaGlowingItemsArmorGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreenDim 1 elseif aaaaGlowingItemsArmorRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRedDim 1 elseif aaaaGlowingItemsArmorBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlueDim 1 elseif aaaaGlowingItemsArmorWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhiteDim 1 elseif aaaaGlowingItemsArmorYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellowDim 1 elseif aaaaGlowingItemsArmorPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPinkDim 1 elseif aaaaGlowingItemsArmorPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurpleDim 1 endif endif set rCurrentRef to Pencil01 set rCurrentRef to GetNextRef Goto 10 endif endif set rCurrentRef to GetFirstRef 40 1 0 Label 11 if rCurrentRef if aaaaGlowingItemsWeapons == 1 rCurrentRef.ListAddReference aaaaglowingitemsform if aaaaGlowingItemsWeaponsDim == 0 if aaaaGlowingItemsWeaponsGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreen 1 elseif aaaaGlowingItemsWeaponsRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRed 1 elseif aaaaGlowingItemsWeaponsBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlue 1 elseif aaaaGlowingItemsWeaponsWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhite 1 elseif aaaaGlowingItemsWeaponsYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellow 1 elseif aaaaGlowingItemsWeaponsPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPink 1 elseif aaaaGlowingItemsWeaponsPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurple 1 endif elseif aaaaGlowingItemsWeaponsDim == 1 if aaaaGlowingItemsWeaponsGreen == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderGreenDim 1 elseif aaaaGlowingItemsWeaponsRed == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderRedDim 1 elseif aaaaGlowingItemsWeaponsBlue == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderBlueDim 1 elseif aaaaGlowingItemsWeaponsWhite == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderWhiteDim 1 elseif aaaaGlowingItemsWeaponsYellow == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderYellowDim 1 elseif aaaaGlowingItemsWeaponsPink == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPinkDim 1 elseif aaaaGlowingItemsWeaponsPurple == 1 rCurrentRef.PlayMagicShaderVisuals aaaaGlowingItemsShaderPurpleDim 1 endif endif set rCurrentRef to Pencil01 set rCurrentRef to GetNextRef Goto 11 endif endif endif End Link to comment Share on other sites More sharing options...
Purr4me Posted June 26, 2015 Share Posted June 26, 2015 I am looking over your file ,PM me your real name so I can place that into the files "Authors" section of the file.I work with shaders.it may be over kill...too much applied in any one group or cell as I can see so far.OR it may be simply shader14...it is known to be bad...so replace it with shader 13 instead.I am not going to edit nothing but reset it's internal data ,,all of that is missing..Question: what data do you have installed ? Link to comment Share on other sites More sharing options...
Purr4me Posted June 26, 2015 Share Posted June 26, 2015 (edited) So far I found this: ===========================================================MASTERFILE: Script 'aaaglowingitemsmobile' in file 'Glowing items V2 Fallout 3.esp' has not been compiled.Script aaaglowingitemsmobile has text but has not been compiled.MASTERFILE: Armor 'aaaaGlowingItemsGlasses' needs to have biped slots selected in the editor. I'll let you fix that if the geck doesn't mess it up when I close it out.you say there is a item that has issues, which item and where is this item At ?---------------let me know when you get it fixed, it's yours after all.mods are one thing the game crashing is another. IF this is FOSE? then that's why it won't compile for me, I don't use Fose. Edited June 26, 2015 by Purr4me Link to comment Share on other sites More sharing options...
bwins95 Posted June 26, 2015 Author Share Posted June 26, 2015 it may be over kill...too much applied in any one group or cell as I can see so far.it looks like if the item has been in my inventory. it causes the crash when I pick it up with the shadder applied. I've done some testing this morning and the only items that caused the crash were items I dropped and picked back up. really didn't expect this. OR it may be simply shader14...it is known to be bad...so replace it with shader 13 instead.What do you mean shader 14? I am not going to edit nothing but reset it's internal data ,,all of that is missing..Question: what data do you have installed ?Wdo you mean mods? I've tested it with only the base gaema dn this mod and it still crashed. So far I found this:That was a failed attempt to let me configure what will glow from the the pipboy, but I couldn't get it working so I deleted it. this script didn't need fose. Link to comment Share on other sites More sharing options...
Purr4me Posted June 26, 2015 Share Posted June 26, 2015 ok so No fose, but the script remains in the plugin.I'll remove the script and reset then, send it back too you too test.Is that alright? Link to comment Share on other sites More sharing options...
bwins95 Posted June 26, 2015 Author Share Posted June 26, 2015 (edited) ok so No fose, but the script remains in the plugin.I'll remove the script and reset then, send it back too you too test.Is that alright?Yeah, I didn't know the script remained in the plugin after it was deleted.the script posted in hte op needs fose, the one you found didn't. Edited June 26, 2015 by bwins95 Link to comment Share on other sites More sharing options...
Purr4me Posted June 26, 2015 Share Posted June 26, 2015 ok so try this first and see If I screwed it up (http://www.2shared.com/file/jkatF-gN/Glowing_items_V2_Fallout_3.html)scripted items will cause problems because scripts run all the time, but if you make them in other way's it's not so bad. It's your mod hun, so it's your decision how you make it. Every one has a nitch, the trick is to find it. Link to comment Share on other sites More sharing options...
Purr4me Posted June 26, 2015 Share Posted June 26, 2015 I haven't looked yet but I have a sneaky feeling the Glasses Item is linked to default code...possibly the lady scientist Glasses.IF so, then yeah, it's gonna crash the game. Link to comment Share on other sites More sharing options...
bwins95 Posted June 26, 2015 Author Share Posted June 26, 2015 (edited) I haven't looked yet but I have a sneaky feeling the Glasses Item is linked to default code...possibly the lady scientist Glasses.IF so, then yeah, it's gonna crash the game.I copied a random pair of glasses and made some changes to them to suit my needs. Would that really cause picking up items that have been in my inventory after dropping them to crash the game? Edited June 26, 2015 by bwins95 Link to comment Share on other sites More sharing options...
Purr4me Posted June 26, 2015 Share Posted June 26, 2015 ok , well test this one I sent and see what takes place. I have to get my kid's up for summer school now.kitty Link to comment Share on other sites More sharing options...
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