AllanOcelot Posted February 6, 2011 Share Posted February 6, 2011 Hey guys, I need to figure out how to export my collision from blender into nifskope into geck..... Ive been following the youtube tutorial for `nifskope to blender,' but obviously using my own models. Everytime I import my model - it crashes the geck, Its not down to trishapes, I think its the collision, so anyone got any tips or tutorials, or even the way you yourself do it and get a working collision ingame without using the default nif files collision? All replys are appreciated. Link to comment Share on other sites More sharing options...
Nadimos Posted February 6, 2011 Share Posted February 6, 2011 (edited) Yeah, browse the oblivion mod page and lookout for a blender tutorial form Mr Silka. It is a good ressource to fall back on. Basicly what you do is add a new cube and adjust it as a primtive around your mesh, then go to the object button (f7) and choose draw bounds, wire, then go to the logic button (f4) static, add property, bounds triangle mesh or box, if you have a simple box. Then just add string name "Havok Material" and set it to HAV_MAT_STONE/WOOD/METAL, essentially whatever material you want it to be and you are done. On export dont forget to force the BSFadeNode extension, otherwise later on you wont be able to move it in the geck.It also can be adjusted manually in nifskope by simply renaming the NiNode to BSFadeNode. Have fun! Edited February 6, 2011 by Nadimos Link to comment Share on other sites More sharing options...
AllanOcelot Posted February 6, 2011 Author Share Posted February 6, 2011 Thank you so much, ive been doing it a dated way! I found his tutorial, and if I can follow it and get items into the geck, then you sir, are getting kudos :) !!! Link to comment Share on other sites More sharing options...
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