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From blender to nifskope


AllanOcelot

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Hey guys, I need to figure out how to export my collision from blender into nifskope into geck.....

 

Ive been following the youtube tutorial for `nifskope to blender,' but obviously using my own models.

Everytime I import my model - it crashes the geck, Its not down to trishapes, I think its the collision, so anyone got any tips or tutorials, or even the way you yourself do it and get a working collision ingame without using the default nif files collision?

 

 

All replys are appreciated.

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Yeah, browse the oblivion mod page and lookout for a blender tutorial form Mr Silka. It is a good ressource to fall back on.

 

Basicly what you do is add a new cube and adjust it as a primtive around your mesh, then go to the object button (f7) and choose draw bounds, wire, then go to the logic button (f4) static, add property, bounds triangle mesh or box, if you have a simple box. Then just add string name "Havok Material" and set it to HAV_MAT_STONE/WOOD/METAL, essentially whatever material you want it to be and you are done.

 

On export dont forget to force the BSFadeNode extension, otherwise later on you wont be able to move it in the geck.

It also can be adjusted manually in nifskope by simply renaming the NiNode to BSFadeNode. Have fun!

Edited by Nadimos
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