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FVN MasterUpdate: worth it?


RDawkins

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well, Master Updates usually help

i am always doing them for Fallout 3 and New Vegas

the only problem about this process that i know of, is when using New Vegas Bounties

for some reason, when i made a Master Update before starting my new game, it wouldn't update the quest (i couldn't do the first bounty)

 

however, aside from this, i don't recall any problem related to Master Updates, and i think that generally they do help

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Definitely, there is pretty much no reason to not be using it, and it solves a lot of common mod problems. Just try it, you can always use FNVMasterRestore should you ever wish to revert the changes.
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  • 7 months later...
the only problem about this process that i know of, is when using New Vegas Bounties

for some reason, when i made a Master Update before starting my new game, it wouldn't update the quest (i couldn't do the first bounty)

I'd like to add that Unique Items & Collectables.esp will not let me enter the Lucky 38 presidential suite if I master it.

 

Any one else having trouble with Mastered ESPs might want to list them here as well.

 

Here is another possible MasterUpdate problem.

Masterupdate vs. Honest Hearts, why don't they like each oth : Fallout: New Vegas

Update on the recent CTD problems that several (including me) have reported:

 

I think the assumption has been that the latest game patch broke URWLified. For me, the other change I made around the time of the patch was that I started MasterUpdating again with FNVEdit. I haven't been doing that, because some of the mods I've been using didn't work when you MasterUpdate. But most of those mods (that didn't work with MasterUpdate) had been corrected and one particular mod I'm using kind of needed it after the patch. So I patched and MasterUpdated around the same time and joined the ranks of those who started having problems with URWLified.

 

Anyway, I quickly started noticing that things in game didn't seem to be working as well. Actually had more CTD's (rather than less, as MasterUpdating is supposed to do) and other oddities that I didn't notice before. I considered MasterUpdate essential in FO3, but I've since come to realize that it can break as many mods as it helps (in FNV at least). So I MasterRestored (revert everything to normal) and for the heck of it tried to enter the GS Saloon. What do you know, no CTD this time.

 

So I'm wondering, for the others that have had this problem, do you MasterUpdate? I'm thinking maybe the problem isn't the new patch, but only the new patch + MasterUpdate.

 

So maybe now with the latest patch in place it is better not to master your ESPs?

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You shouldn't just blindly masterupdate your whole load order. Here's why:

1. The NV Geck, not having any error message support, will save a script that references a placed object that has a reference name, but the 'persistent reference' box is not checked.

2. The game doesn't seem to care about item 1 and will run the script on a esp file.

3. Set the master bit and the scripts stop working - an example of this the New Vegas Bounties I. There are about 6 or so of these problematic scripts. Setting the master bit on that mod breaks it.

 

So I have resorted to manually masterizing mods on a case by case basis - mostly mods that add new areas/navmeshes, and leave the quest mods alone.

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