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Just got Golems of Ammarack DLC.


crimsonedge11

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The end boss is retarded hard, I can't beat him. I have tried a level 35 warrior Sword and shield, Champion/reaver/guardian tank basically no chance with this one. So next I try the level 34 Arcane warrior/blood mage/battle mage. Best I can do with the AW is beat the first one, and for the second fight I got few to no health pultices left, and can't make/find any more. Also the rest of the party is guaranteed to be dead by the start of the second part. And I usually got 5+ skeletons hitting on me for 80+ damage each. I even tried running around in circles and letting the DOT auras hit the skeletons, but they just got too much health and don't do enough damage, and I run out of mana really fast. Both the warrior and the AW mage both have top tier equipment, not really much to improve on there, its all runed out with paragon runes and everything. I tried this 13 times already with just the AW mage. The problem is not my main characters but the ones it gives me to work with, they are basically useless, except for the golem, at least he heals. I disabled all of the golems attacks that can do friendly fire damage. My tries were all on Nightmare, I lowered it to Hard just to see if there was any difference, and I honestly couldn't tell a difference between hard and nightmare in this fight, so I left it on Nightmare.

 

The AW/BM/BM facerolls everything in this game except for this fight, so the problem isn't me here, I know how to use this build. Should I just console my way through this? Unless someone has a guaranteed strategy for me to win this, I'm going runscript pc_immortal on this fight. I have tried over 20 attempts total with 2 characters.

Edited by crimsonedge11
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Feel free to do whatever you'd like, but I can assure you that the fight is (eventually) win-able WITHOUT mods or Console Commands. Even on "Nightmare". Even with a DW Rogue. (Which is all I've played for my last two times through now.)

 

And yes, my frustration, (especially after beating the "Body", and thinking I was done at that point) got extremely high many times. (Feeling that way a lot now with ME2 on Hardcore! :tongue: )

 

And yes, I really did have to micro-manage every member of the Party the entire time. My most recent effort probably took at least half-a-dozen tries from the when we came down the stairs into "The Forge". :laugh:

 

My tips;

 

Learn every corner and pillar of the area. You can "hide" your Gollem between castings.

 

Have someone in mind to deal with the critter swarms as they appear, (Taunt/Threaten/etc. help here, as do grenades and bombs.) You don't want them distracting the main effort.

 

Rotate who's enagaged so that the Harvester spends time switching from one to another.

 

Pay attention to when "Harden" (or whatever it's called) comes into effect. No sense wasting blows and taking damage when you can't do any yourselves.

 

Keep trying! :thumbsup:

Edited by Thandal
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Sorry I can't give any specific advice atm, but have you tried the tips listed in this youtube-based guide? nobody12101 goes over boss attacks, what to do vs them, equipment (he stacks up to 100% dodge so that he is untouchable vs regular melee hits), stats, etc. The video itself shows a Nightmare solo kill from start to finish from the perspective of an AW mage. He also links to his videos of Nightmare solo kills on a dw rogue and spirit warrior in the description. Edited by Razorfish
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