Jump to content

Post Your Ideas For Quest Mods


simplywayne90

Recommended Posts

---------------------------"The Most Dangerous Hunt"---------------------------

 

A possible quest idea by SomeGuyNamedJoe

 

In Fallout:New Vegas, there are four Legendary Creatures. I think there should be an incentive to kill all four of them, other than the obvious Mercy which you get for killing the Deathclaw.

 

In the Tops, in the Four Aces Theater, there is an old man, named "Marskman Mark." He's sitting at one of the tables, with several whiskey bottles in front of him, drunker than hell. Upon approaching him, he tells you to to screw off, but with a bit of prodding, he will tell you his problem. Marksman Mark is a retired NCR veteran, one of the finest shots in all of the First Recon. He is known to the Legion as "Niveus Nex," or "White Death."

 

He was recruited into the NCR when they first moved into the Mojave, where he was known for being an expert hunter from Goodsprings. He was eventually forced to retire with a purple heart when he was shot in the shoulder, rending his left arm useless.

 

He is depressed because he is no longer able to hunt prey, and he was never able to live his dream; killing the four Legends of the Mojave. He will tell you dozens of hunters have died fighting them, and he wanted to be the first to kill them all. Upon hearing this, the Courier can offer to kill them, and bring back parts of them as trophies. He says that if you do this, he can die a happy man and reward you for your skills.

 

You then set off to kill the Legendary Nightstalker, the Legendary Cazador, the Legendary Fire Gecko, and finally, the Legendary Deathclaw.

You will recieve quest makers to each in that order. You are to bring back the "corpses" of each (as a lootable item from each corpse and weighs the appropriate weight so the Deathclaw is going to be very heavy.) and bring them to his house in Goodsprings, where his son, Mark Jr. lives.

 

When you bring the first one back, it will be discovered that his son is actually an inventor and scientist who has trained with crastsmen like the Gun Runners, and was the one who built his father's legendary sniper. He will tell you that his father had promised him to bring back the Legendary Beasts' corpses, so that he could dissect them. His father was going to keep their heads to mount on his wall, but he wanted to create other trophies from their body's.

 

Here-in lies your reward.

 


  •  
  • For bringing back the Legendary Nightstalker's corpse, you will receive the Legendary Nighstalker Hide Armor, which is a fairly decent, custom-textured leather armor suit that grants stealth upon sneaking. Basically an improved Chinese Stealth Armor.
     
  • For bringing back the Legendary Cazador's corpse, Mark Jr. makes you a custom combat knife/bayonet with the Cazador's venom gland embedded in the hilt. It's a very strong melee weapon, with the added bonus of a permanent poison coating, equivalent to the Legendary Cazador's venom. Get cut by this baby, and it's lights out for good.
     
  • For bringing back the Legendary Fire Gecko's corpse, Mark Jr. will run a few experiments on the Fire Gecko's firegland, and will then give you "Fire Gecko Coating" occasionally to place on a melee weapon, to temporarily give it the effects of the Shishkebab. Imagine putting this on the Legendary Cazador Knife!
     
  • For bringing back the Legendary Deathclaw's Corpse, you receive the Legendary Deathclaw Gauntlet. Remember the Deathclaw Gauntlet from Fallout 3? Take that, and turn it up to eleven. This baby combines the punch of Pushy, combined with the DT-ignoring properties of the Deathclaw gauntlet. Wear this, and even the Legion will envy you. Perhaps someone could add a piece of the Deatchclaw alphas horns onto it to make it look even deadlier, or retexture it to match the Alphas color.

 

Bring back all four, and Marksman Mark will give you a key, This key is to unlock his personal safe from the Tops, inside while be an incredible custom sniper rifle, ideas on the looks are things like skeletal pieces of deadly wasteland creatures, claw marks, etc. And The weapon is quite powerful, since it's supposed to be used by a player who has slain all the great Legends.

Link to comment
Share on other sites

---------------------------"Checkov's Safe"---------------------------

 

A possible quest idea by VaultPi

 

The Hook: A pre-war bank with an impenertrable safe, the computers are dead, it's timelocked not lock pickable. However with a certain amount of explosives you should be able to crack the safe.

 

Location: Put the safe anywhere, perhaps a generic building that can be "destroyed" by the explosion.

 

Result: A large Nuclear Boom! Safe goes flying out the roof, now where did it land......(Note this could probably not be witnessed, but you could be told by a message box)

 

Of course the safe has landed somewhere new and interesting, and while still not broken, it has landed on something else, opening a way, after crushing some big bad wasteland moster like a Deathclaw Alpha or (Simplywayne90 here, maybe it crushes zombie hilter....old joke of mine)

 

I;m guessing the contents of the safe and the area it opens are up to any future readers?

Edited by simplywayne90
Link to comment
Share on other sites

I am working with a mod that places a hunters lodge and a faction of hunters in the mojave wasteland. The player will have the option join the lodge and hunt anything from coyotes to deathclaws as well as human prey.

 

It will be a relatively large mod with 8 main quests and 5 sidequests. You will have access to a ranch style player home and cool new weapons and armor. During your play you will advance from small game hunter all the way to legendary hunter.

 

Keep an eye out for Hunters Moon alphatesting will begin in about 2 weeks.

Link to comment
Share on other sites

-------------------------------------Catch Me If You Can-------------------------------------

 

Don't remember if it was a Clint Eastwood movie or a Charles Bronson movie, I'm thinking it was Clint Eastwood.

 

But a serial killer had someone hostage, and gave Clint directions to be at a certain payphone at a certain time,

(Might've been the movie, Dirty Harry), then he answers the phone that's already ringing as he runs up to it,

(obviously there aren't phones to use for that, so some other medium would need to be used),

he is then told that he has 5 minutes to get to a payphone in another part of town or the hostage dies,

and this goes on for a few more payphones like that....

 

It's been a looooong time since i've seen it.

 

But the premise could be used for some quest, I'm not a fan of timed quests, and you'd have to disable fast travel

because what fun would fast traveling to the next destination where the next clue (holotape? maybe) would be..

 

Or just a series of "Catch me if you can" notes.

 

I may have repeated everything that already been posted here, don't know.....

Link to comment
Share on other sites

  • 1 month later...
  • 2 weeks later...

Maybe an Old school action hero thing? Like one man vs way too many bad guys and in the end you face off with the boss.(I mean a quest that is like an action movie) And some special fights. Hand to hand, guns and melee. :thumbsup:

 

Maybe a quest that is like Bruce Lee´s movie The Big Boss(or Fists of Fury) Or a mini version of Game of Death, but the way he wanted it. 50 black belts on the first floor and then 1 guy on the next and so on.

Read on here:

 

Game of Death: http://en.wikipedia.org/wiki/Game_of_Death

 

Big Boss: http://en.wikipedia.org/wiki/The_Big_Boss

Edited by Niborino9409
Link to comment
Share on other sites

Quest Title: Kill Pete

 

A quest mod based on the Kill Bill Movies

It could possibly be used as an alternative start to the game.

 

It would start of with a (seemingly) simple quest in Goodsprings where you have to retrieve something(valuable)for Easy Pete in return for a share of the spoils. It turn out to be booby-trapped or well locked and after the player gets it, Easy Pete turns up with his cohorts, after which a scripted event involving the player being badly injured by the Pete's Crew occurs. The screen fades to black.

 

The player then wakes up after a coma to the sight of who else but Doc Mitchell, with no memory of the events bar one image of their attackers. The usual features of the game start- such as the skill selection and facial 'reconstruction'- will be present. Then the option to do the usual tutorial with Sunny Smiles in given, after which the player begins a quest to kill Pete and his associates one by one. Each assassination would require a certain item, such as the 'Japanese steel' for killing O-ren Ishii

 

More later as I have to go

Link to comment
Share on other sites

  • 7 months later...

My quest idea idk if its possible

 

you receive a broadcast message saying that the person needs help they are handicaped (lost legs) and are surrounded by raiders you go to the house and help the man asks when you start talking to him for some med x for the pain he is in and once you give him 5 med x you can talk to him and ask what happened to his legs he starts by saying you dont wanna hear an old man ramble on about the past and you assure him you do and he starts off by saying he was sergant in the war for the good of the people he was in charge of operation sanitation an operation for cleaning the wasteland he was in charge of california you fade white and appear in an enclave base wearing tesla armor (from f3) in cutscene mode walking towards a vertibird you climb inside (interior from personnal veribid mod) and Lt. Hanson is inside with you (END CUTSCENE) he starts talking to you asking if your ready to proceed then asks what youre plan is (choose where to start) rivet city or raven rock (20 years before F3 and if you havent realised youre playing as the old man youre character apperance chages to him and back to youre character) and whatever you choose he says yes sir and you fade to black hearing missiles exploding and appear at the base of the mountain with 10 soliders with you and they follow like companions but you cant order themor use companion wheel the enemies are super mutants and when you finish you go to a table with a radio and you get orders to head to a metro and help PVT. Thompson escape his squad is dead and you fight through a crap load of ghouls and when you get out of the metro you go to cutscene and begin talking to hanson and you follow him into the vertibird you appear inside and he says rivet city should be easy you start out on top the boat and you fight off raiders and supermutants around rivet city and work towards the jefferson memorial where you find youre F3s characters dad and mom and hanson says they are forcing shut downof the project and will be moved to vault 101 and doc li goesback to rivet city and thats the end of the mod you appear back in the base on cutscene next to the secretary of defense giving a speech to 500 soliders that were part of the operation and he gives you a medal of bravery then hanson gets mad and throws a grenade cuz he doesnt get a medal the grenade blows up in front of you taking his legs thats when you go back as youre player mod is over

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...