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Posted

So I love stealth Dark Brotherhood, Thieves Guild, Nightingales, etc. And I also love immersion. But what I hate is becoming the head of the Thieves Guild, restoring peace and balance with the skeleton key, and then doing nothing! A few thoughts: organizing heists, raids, recruitment, expansion of guild influence, or finding a better home (Not a dirty sewer in Riften!) So I thought of a few things like being able to take a group of thieves somewhere and making them stand guard, or scout the area, means of recruiting (probably pre-made) NPC's to add the guild [EX: So and So says: "I heard rumors of a great thief in Solsthiem" Quest starts and you end up recruiting your next thief]. Or maybe more people would try to join the guild. And because of this increase of members you would need to add headquarters in other major holds. And of course upgrading the Riften hideout to be a bit more fitting of master thieves. But that's all fluff the main game play mechanic I would start to work on would be a ability/spell/quill & scroll to mark items to steal, or pre-raided dungeons to loot. And then members of the Guild would receive these jobs and pursue them. Maybe thieves might get caught and you would have to rescue them. And maybe you could have a leveling system to make certain thieves in certain places more susceptible to getting caught. Also I might kill Brynjolf to make way for a custom character so his voice doesn't suddenly change when this mod starts. Or at least have him go on an extended mission to Cyrodiil. I have a lot of ideas, most which I probably won't be able to implement, but I would love to hear people's opinions, ideas, especially regarding the technical aspects of this. Most of my Skyrim modding has been withheld because I didn't think it was good enough to put out there, and other people wouldn't like it, or heavily dependent on other mods. So I would love to know if people would want this mod. And if people would support me in my endeavors.

Posted

Hey that would be cool. There is one mod that exists that I use and is fun. It lets you recover all the loot Mercer stole. It's sort of lore-friendly but at the same time the amount of loot is insane so it could break your economy.

 

http://www.nexusmods.com/skyrim/mods/29946/?

Posted

Hey that would be cool. There is one mod that exists that I use and is fun. It lets you recover all the loot Mercer stole. It's sort of lore-friendly but at the same time the amount of loot is insane so it could break your economy.

 

http://www.nexusmods.com/skyrim/mods/29946/?

Wow I can't believe I never saw that before, I will defiantly look at that, and aim to make whatever I do make compatible with it. Thanks so much, I'm excited to install that on my Skyrim now!

Posted

I've been looking for a long time for any mod overhauling the Thieves Guild, so your ideas sound very nice indeed.

 

Will have to oppose killing/getting rid of Brynjolf though. My character is, uh, really rather fond of him. He's the guy I imagine planning/running things while I go off to chase dragons and stab other people for money.

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