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Armature Rigging on Blender


DeadlyWarLord

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http://img80.imageshack.us/img80/8276/001thehell.jpg

 

I'm not getting a NiSkinInstance, my mesh is showing up as invisible in construction set, it has textures and normal maps fully viewable on nifskope (not this picture) and finally, I followed the tutorials-

 

Export Import and setting armature by typing Scene Root: http://wiki.tesnexus.com/index.php/Blender_import_and_export_armor_for_Oblivion

 

Custom Cuirass Part 2 (and 1): http://cs.elderscrolls.com/constwiki/index.php/Custom_Cuirass_in_Blender_Part_2

 

I later attempted to just copy branch NiSkinInstance from another nif through nifskope but the Optimize tool removes all bogus nodes, they all get thrown out.

 

http://img151.imageshack.us/img151/1965/001thehell02.jpg

 

 

I then found an option near the bottom when clicking on each mesh where you can set the number of the NiSkinInstance, the option was taken in by the program and when I Optimize it didn't remove the nodes but I still get invisible mesh.

 

http://img64.imageshack.us/img64/3103/001thehell03.jpg

 

 

Any bright ideas and I'd be much obliged.

 

 

 

Edit -> Here's a good one, when I import the mesh with the NiSkinInstance I numbered in and jacked into blender I don't get an armature- I get something called "empty". You can quite literally go to select all by type and click Empty.

 

http://img703.imageshack.us/img703/3234/001thehell05.jpg

 

I was able to export into a nif that does contain NiSkinInstance after I followed this Rigging Bone Weights tutorial: http://www.shsforums.net/topic/26604-transfer-riggingbone-weights-in-blender/

Unfortunately my mesh remains invisible, the weight paint copy only worked on one side and when I export I got exactly that. (The entire mesh oddly, not just the side that wasn't painted).

 

http://img46.imageshack.us/img46/8213/001thehell06.jpg

Edited by DeadlyWarLord
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