ManBearPig916 Posted February 7, 2011 Share Posted February 7, 2011 (edited) I followed these instructions.http://www.gamefaqs.com/boards/924363-the-elder-scrolls-iv-oblivion/48544847 I followed those instructions to the letter. When I first fired up the game, the lady Renault had missing armor. I went snooping through my data folder to find the OOO folder, in which were some meshes, textures, and sound folder (I think it was sound.) I dragged all 3 of these to the previous directory (the data directory)and merged them all. Upon reading the question of do I want to replace x with y, where 'y' was already there and (newer), I just assumed MMM or Frans already installed some texture to overwrite Oscuro or something, ... and so I said no to all 82 questions of overwriting stuff. I was supposed to install OOO, the first of many mods, in to my data directory, but it dumped the meshes, textures, folders into an OOO folder isntead of merging them with those already in the data folder. Considering all those mods get installed later, could I have screwed up the game by not overwriting all 82 files? Secondly, I went to vilverin and killed a bunch of flayers and shamans and Straada golden saint ladies. I think that means one or some of the mods are working properly. Also, I saw stuff like classic bows, bone axes, flayer knifes. When I do the 300_test cell thingie for FCOM, I see all the enemies, but the containers have nothing but common goods and gold (I only checked the first 5 of 30 cells.) If I need to reinstall FCOM, could you let me know, please, especially if you can discern this from what I've already typed. I've had no crashes as of yet, though. I went through ALL of vilverin. Secondly, if it is an easy fix such as dragging and dropping the OOO files again and choosing to overwrite all the .nif's and .dds's other stuff, please tell me I could do that as well. I just don't know if other mods modified the OOO stuff or not, and OOO was supposed to be their first so the other mods could build off of it. I skipped replacing the 82 inquiries under the assumption that these OOO files were not going to replace vanilla files, but files that MMM, Frans, or Warcry uploaded into my data folder. I really would not like to do it all again, but must I? It seems stable. The main question is how is there a sure fire way to know that all parts are in working order. Thank you. : ) Here is a load order of my mods. Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmProgress.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFrancesco's Dark Seducer Weapons Patch.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espDLCThievesDen.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espFCOM_Convergence.espFCOM_EntropicOrderRebalance.espFCOM_RealSwords.espDLCBattlehornCastle.espDLCFrostcrag.espKnights.espFCOM_Knights.espnGCD.espnGCD Birthsigns.espnGCD Oghma Infinium.espnGCD Skeleton Key.espProgressMBSP.espProgressSBSP.espProgressRBSP.espProgressRacial.espProgressArmorer.espBashed Patch, 0.esp The only mods that are not activated are OOO-waterfish.esp, 300-Test.esp (unless I want to test FCOM, and even if I do, I don't know what to look for), ProgressGSD.esp, and Francisco day length rescale 1-20.esp Well, those mods that I claimed are not activated are not even listed in the list above, so go figure. Now you know the extra mods I could possibly enable. Edited February 7, 2011 by ManBearPig916 Link to comment Share on other sites More sharing options...
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