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Did I install FCOM properly?


ManBearPig916

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I followed these instructions.

http://www.gamefaqs.com/boards/924363-the-elder-scrolls-iv-oblivion/48544847

 

I followed those instructions to the letter. When I first fired up the game, the lady Renault had missing armor. I went snooping through my data folder to find the OOO folder, in which were some meshes, textures, and sound folder (I think it was sound.) I dragged all 3 of these to the previous directory (the data directory)and merged them all. Upon reading the question of do I want to replace x with y, where 'y' was already there and (newer), I just assumed MMM or Frans already installed some texture to overwrite Oscuro or something, ... and so I said no to all 82 questions of overwriting stuff.

 

I was supposed to install OOO, the first of many mods, in to my data directory, but it dumped the meshes, textures, folders into an OOO folder isntead of merging them with those already in the data folder. Considering all those mods get installed later, could I have screwed up the game by not overwriting all 82 files?

 

Secondly, I went to vilverin and killed a bunch of flayers and shamans and Straada golden saint ladies. I think that means one or some of the mods are working properly. Also, I saw stuff like classic bows, bone axes, flayer knifes.

 

When I do the 300_test cell thingie for FCOM, I see all the enemies, but the containers have nothing but common goods and gold (I only checked the first 5 of 30 cells.)

 

If I need to reinstall FCOM, could you let me know, please, especially if you can discern this from what I've already typed. I've had no crashes as of yet, though. I went through ALL of vilverin. Secondly, if it is an easy fix such as dragging and dropping the OOO files again and choosing to overwrite all the .nif's and .dds's other stuff, please tell me I could do that as well. I just don't know if other mods modified the OOO stuff or not, and OOO was supposed to be their first so the other mods could build off of it.

 

I skipped replacing the 82 inquiries under the assumption that these OOO files were not going to replace vanilla files, but files that MMM, Frans, or Warcry uploaded into my data folder.

 

I really would not like to do it all again, but must I? It seems stable.

 

The main question is how is there a sure fire way to know that all parts are in working order.

 

Thank you. : )

 

 

Here is a load order of my mods.

 

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

Progress.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp

Francesco's Dark Seducer Weapons Patch.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

DLCThievesDen.esp

Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

FCOM_Convergence.esp

FCOM_EntropicOrderRebalance.esp

FCOM_RealSwords.esp

DLCBattlehornCastle.esp

DLCFrostcrag.esp

Knights.esp

FCOM_Knights.esp

nGCD.esp

nGCD Birthsigns.esp

nGCD Oghma Infinium.esp

nGCD Skeleton Key.esp

ProgressMBSP.esp

ProgressSBSP.esp

ProgressRBSP.esp

ProgressRacial.esp

ProgressArmorer.esp

Bashed Patch, 0.esp

 

The only mods that are not activated are OOO-waterfish.esp, 300-Test.esp (unless I want to test FCOM, and even if I do, I don't know what to look for), ProgressGSD.esp, and Francisco day length rescale 1-20.esp

 

Well, those mods that I claimed are not activated are not even listed in the list above, so go figure. Now you know the extra mods I could possibly enable.

Edited by ManBearPig916
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