Razlo Posted February 7, 2011 Share Posted February 7, 2011 1.Is it possible to set skill value of guns to be independent from damage taken by gun (gun is always deadly - even in granny's hand)?2.Is it possible to set skill value of melee weapons to be dependent how much damage you take (even best knife in granny's hand is useless against healthy skillfull opponent) ?.3 (bonus). How Chance to Hit is calculated for melee attack and unarmed attack for VATS and without it ? Any help , advice , guidance much appreciated! Link to comment Share on other sites More sharing options...
davidlallen Posted February 7, 2011 Share Posted February 7, 2011 On #3, there are many pages on the geck wiki that give formulas, like:http://geck.bethsoft.com/index.php/Gun_Spread_FormulaI know I have seen one, either here or at cs.elderscrolls.com wiki, which gives the exact to-hit formula, but now I cannot find it. Link to comment Share on other sites More sharing options...
Razlo Posted February 7, 2011 Author Share Posted February 7, 2011 Unfotunately that formula is for gun spread - which is in other words apparently "chance to hit", but I'm interested in melee / unarmed 'spread'. Link to comment Share on other sites More sharing options...
davidlallen Posted February 7, 2011 Share Posted February 7, 2011 Yes, I was giving one example of useful formulas there, but as I said I was not able to locate the exact one you want. Link to comment Share on other sites More sharing options...
Razlo Posted February 8, 2011 Author Share Posted February 8, 2011 (edited) I've checked geck wiki pretty good and did not found it, but I think (i'm not 100% sure about it) I've red somwhere on the discussion there that it is known issue. if this is known issue i guess there might be some workaround already ... did you happen to bias the globals from spread formula or damage formula yourself ? Edited February 8, 2011 by Razlo Link to comment Share on other sites More sharing options...
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