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Is skill factor inseparatable for guns and melee?


Razlo

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1.Is it possible to set skill value of guns to be independent from damage taken by gun (gun is always deadly - even in granny's hand)?

2.Is it possible to set skill value of melee weapons to be dependent how much damage you take (even best knife in granny's hand is useless against healthy skillfull opponent) ?.

3 (bonus). How Chance to Hit is calculated for melee attack and unarmed attack for VATS and without it ?

 

Any help , advice , guidance much appreciated!

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I've checked geck wiki pretty good and did not found it, but I think (i'm not 100% sure about it) I've red somwhere on the discussion there that it is known issue. if this is known issue i guess there might be some workaround already ...

 

did you happen to bias the globals from spread formula or damage formula yourself ?

Edited by Razlo
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