Antiscamp Posted February 7, 2011 Share Posted February 7, 2011 (edited) DIBELLA'S WATCHBy Antiscamp for Oblivion It was said that the Goddess of Beauty and Love herself created the Island. She created it for all the enemy races and fighting factions of Tamriel; as a haven in peace and tranquility, where all petty grievances would be forgotten, and there would be no cries of war and no clash of arms. She painted her island like a piece of art. She made it with lush forests, streaming rivers and fertile farmlands; she raised mountains in the north and in the west, made beautiful islands and painted endless plains. She made the land for a beautiful people who she drew from all the races of Tamriel. But in the far west, the snake in paradise raised its head. The dark Deadtree Clan formed its black legions and stormed down from its prison in the mountains; to conquer, to pillage and destroy the peace She had installed. Angered and spurred by their devilish gods, they broke through, grew their numbers, raised their barbarian banners and set the march east to destroy civilization and beauty once and for all. Dibella's beautiful island was about to be torn by war and fire. DOWNLOAD Download the Mod at its ModDB-page. INSTALLATION AND PLAYING This mod requires Shivering Isles. Install by placing the files in your Oblivion Data folder. Meshes and Textures go into their correct folders as well. Activate the mod in the Data section of the start-up menu, or in OBMM. Uninstall by removing all the folders and files associated with the mod and unmarking the mod in the start-up menu. NOTE: THIS IS BETA This is the first release of the mod and there are numerous things to do still. This is released to the public only for feedback purposes and bug-reporting. Please do submit your reports using the contact information below or on the Dibella's Watch ModDB page. Right now, you can visit the island and see its beauty and promising future. You can see the inhabitants live their peaceful lives since they have a working AI and you can enter most buildings. Oh yeah, you can also have a bit of fighting. New modder's resources have been used in some instances to make the land and its inhabitants more characteristic. This mod does not yet have any quests. There are no regions on the island yet, meaning that the weather in Dibella's Watch is always sunny. Sounds are also rare. Enemies are few, but do exist in the far west of the island where they can ambush the player. There is only one dungeon with enemies, and it's not too challenging yet. It was made for testing reasons and to show what will be. The land in the far west and south west is still very much unfinished, but there are some sites to visit there as well already. Interiors need more work. The future holds more. There will be quests, including a main storyline. There will be masses of interesting and challenging enemies. There will be more pretty landscape added, more land and more villages, castles and other points of interest. Keep an eye open for the frequent updates of Dibella's Watch that will be following! STARTING OUT There is boat transport from Anvil to Dibella's Watch. Go find the Orc Captain whose ship lies at the Anvil docks and talk to him. There is no Fast Travel on the island. To get back to the Tamriel Mainland, take the boat from Port Zerrva by talking to the Nord captain at the harbour. Welcome to Dibella's Watch! PERMISSIONS This mod is a one-man project done in anticipation of Skyrim, the next instalment in the Elder Scrolls Series. If you'd like to do own additions to this mod and upload them online for others to use, I'd like you to get in contact with me. I would ask that you don't upload this mod to another internet service than the download page I've provided. This, to avoid a lot of older versions floating about, and to keep control and statistics intact as far as possible. The included resources are modder's resources found on the Elder Scrolls websites online, and are free for modders to use. If you use any of these resources, please get them from their original download and credit the author accordingly. This mod is provided as-is. I, as creator, cannot be held responsible for any damage this mod does to your computer. Use it at your own risk and backup your saved games before doing so. To prevent any possible damage caused to saved games, Dibella's Watch has been cleaned with Tes4Edit. I have had no mod conflicts at all, but please do report any conflicts between this and other mods. VERSION HISTORY February 6, 2011, INITIAL RELEASE Beta Version 0.1 SCREENSHOTS Map of Dibella's Watch Port Zerrva, the entry point to the IslandBirkfjord, a Viking SettlementDeadtree Clan warriors attacking!Vaermina's Shrine in the dead of nightA nice landscape around the cityLife in the Streets of the City of Dibella's WatchThe Castle Yard Edited February 7, 2011 by Antiscamp Link to comment Share on other sites More sharing options...
Antiscamp Posted February 7, 2011 Author Share Posted February 7, 2011 Here is a patch to fix missing textures to begin with... Patch 1 If anyone is experiencing strange graphical glitches with the mod, try installing Coronerra's Skeleton. Some clothing and armour within the mod was designed for that, and I will pack it along with the next release of Dibella's Watch. This skeleton is great to have in other instances as well (http://www.tesnexus.com/downloads/file.php?id=27945). If that does not help (but it does), please report. Link to comment Share on other sites More sharing options...
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