Thandal Posted February 15, 2011 Share Posted February 15, 2011 (edited) Point the last, first: NOTHING after DA:O will effect DA2. When folk talk about "importing" from DA:O, they really mean "importing the end-state plot flags and a few other pieces of information." a) Was the DR performed?b) If not, who defeated the AD, (your Warden, or another?)c) Who became the ruler of Ferelden after the Blight?d) (Maybe) What was your Warden's name/gender/race/class/LI? But your main question was about the various DLC. Here's my totally subjective opinion on them all in order from "Get Today!", to "Don't Get!": In a category all its own #1: The Stone Prisoner.The is a Must-Have. Integrates directly into the main story, adds a great additional Companion, fantastic new Party Banter. In a category all its own #2: Witch Hunt. The only reason to play Witch Hunt is if you care about bringing your Warden's relationship with Morrigan to some kind of resolution. If you don't care, (or are satisfied with where things were at the end of DA:O) don't bother. You'll get to the end and think, "That's it?" But if you *DO* care, then I think it's one of the best. Certainly on-par with LS. Both of the new companions are great, (wish I could have had them earlier.) And considering the enormous number of constraints the writers were under in terms of what had to be acknowledged, accomodated, and left open for the future, I thought they did an amazingly good job. I especially liked both endings number One and Two. (I won't spoil it by telling you how many there are.) 1. Leliana's Song. (Obviously you have to like Leli in the first place.) Best of the "shorter adventures." Excellent soundtrack, fun new NPCs, and made me like my decision in DA:O regarding Marjolaine even more! 2. Warden's Keep. Adds another couple of fun NPCs (Avernus is my fav) a new ability for your Warden, (if you choose) and a Party Storage Chest! 3. Awakening. (I know, it's not really DLC.) Longest, and most expensive, add-on. Lots of the side-quests. Some are pretty good too. There are a few major Known Bugs, the worst ones are the "Silverite Mine", (get TerraEx's "Silverite bug fix mod" here on Nexus) and "Sigrun's Personal Quest", (there's a work-around for that.) But all-in-all, left me a little flat. Just didn't care about my Companions the way I had in DA:O. Maybe because there was no romance option...? 4. Return to Ostagar. Lets you help Alistair deal with the loss of Duncan. Fun to beat that nasty Ogre! (CAUTION - If you have any Human Male nude mods installed, you may be surprised! :laugh: ) 5. Golems of Amgarack. Just a Hack-n-Slash. Devs made no apologies, that's what it is. 6. FeastDay Crap (sorry, "Stuff".) Waste of BioWare Points. Learn to use the Command Console if you want to manipulate the Approval system directly. The jokes would have been better as Codex entries. (Oh, and "The DLC Which Must Not Be Named"? 'nuff said about that one.) General note: All the bonus items you receive for completing a DLC are pretty high-powered. And any you have acquired appear directly in your inventory when you start a new campaign. Even DA:O.) Edited February 15, 2011 by Thandal typos. Link to comment Share on other sites More sharing options...
Sync182 Posted February 15, 2011 Share Posted February 15, 2011 Hmmm... :unsure: Don't hold back there, Thandal...what do you really think about the DLCs? :whistling: Link to comment Share on other sites More sharing options...
Recommended Posts