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Posted

I've recently started work on a mod that replaces the tankards in skyrim with drinking horns. I have changed the goat horn mesh slightly in order to have only one horn in the world model for the drinking horn model, but i am having difficulty getting it to work as an AnimObject since i have very minimal skyrim animation experience.

The problem I am having is that the horn stays static at the feet of the npc when they start the drinking animation. Any help with getting this to work corrrectly is appreciated.

Posted

Did you adjust your new model to the AnimObjectDrinkingTankard.nif in Nifskope? It must have the same position as the vanilla drinking tankard.

 

I made something similar for my private use some time ago with the candlehorn and it works fine:

 

https://picasaweb.google.com/lh/photo/pbYIAUPSPkO9-iItpRw2xvvaJFz2-0h-4j1klvvreaM?feat=directlink

https://picasaweb.google.com/lh/photo/Hd4rvrJj5W_57OyJYPzv9PvaJFz2-0h-4j1klvvreaM?feat=directlink

Posted

And don't forget that AnimObjects need to point to the appropriate actor's bone with a NiStringExtraData block.

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