MDC519 Posted February 7, 2011 Share Posted February 7, 2011 (edited) I have begun testing my new mod and when it loads, Boone's beret hangs off one ear. Without my mod, his hat is normal. Where should I start looking to find out what the cause may be---my mod adds new npc's, but I haven't messed with Boone at all. I have re-texed a combat armor helmet (which does not do this) and some armors/outfits, but I don't think this is the cause. Any ideas?Thanks in advance. Edited February 7, 2011 by MDC519 Link to comment Share on other sites More sharing options...
Fumofumo Posted February 7, 2011 Share Posted February 7, 2011 http://www.thenexusforums.com/index.php?/topic/250193-converting-fo3-hats-to-nv/ Scroll down to where Vagrant0 posted. Might help you out. ;D? Link to comment Share on other sites More sharing options...
davidlallen Posted February 7, 2011 Share Posted February 7, 2011 Please see the pinned hat thread in the talk forum next door. Link to comment Share on other sites More sharing options...
MDC519 Posted February 7, 2011 Author Share Posted February 7, 2011 Okay, I'll try that first....thanks! Link to comment Share on other sites More sharing options...
MDC519 Posted February 7, 2011 Author Share Posted February 7, 2011 (edited) Actually this link in the above topic you guys gave to me seems to be the solution. It talks about the updatefacegen problem and having to hand edit the items in FNVEdit. I just did it for Boone's beret (it works! :biggrin: ), but there are dozens of hats and sunglasses that are missing the flag being set as well-----lot's of editing to do, but at least I know the fix now. Thanks! Edited February 7, 2011 by MDC519 Link to comment Share on other sites More sharing options...
Fumofumo Posted February 8, 2011 Share Posted February 8, 2011 If you only edited Boone's hat, simply delete the all other references using FNVEdit. No point in wasting all that time for one object. Link to comment Share on other sites More sharing options...
MDC519 Posted February 8, 2011 Author Share Posted February 8, 2011 If you only edited Boone's hat, simply delete the all other references using FNVEdit. No point in wasting all that time for one object.How right you are. Thanks again. Link to comment Share on other sites More sharing options...
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