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eXcalibr Munitions exclamation mark (on shelf behind Sy)


crackedtruth

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everything seemed fine till I stepped into the shop and saw the big exclamation mark behind Sy to the left of the forge fire.

 

I'm guessing it's either excalibr, or the exalibr ammo pack but I've tried reinstalling both and nothing changed. (I even took a closer look with the free cam via the console and nothing looked out of wack)

I originally installed the excalibr shop as a fomod but thinking maybe there was a problem with the fomod version when I reinstalled I dropped all the files into my data folder manually (like all my other mods)

I also toggled archive invalidation on/off to make sure. still the the same. if some could help me out? I've tried everything I can think of aside from a complete uninstall/reinstall.

Edited by crackedtruth
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re-install any mod that has ammo or weapons, like xcalibr, FWE. I had the same with textures in that shop at one point and I just re-installed the packages in FMM, double clicking them to un-install then again to re-install.

 

everything seemed fine till I stepped into the shop and saw the big exclamation mark behind Sy to the left of the forge fire.

 

I'm guessing it's either excalibr, or the exalibr ammo pack but I've tried reinstalling both and nothing changed. (I even took a closer look with the free cam via the console and nothing looked out of wack)

I originally installed the excalibr shop as a fomod but thinking maybe there was a problem with the fomod version when I reinstalled I dropped all the files into my data folder manually (like all my other mods)

I also toggled archive invalidation on/off to make sure. still the the same. if some could help me out? I've tried everything I can think of aside from a complete uninstall/reinstall.

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what you said makes sense, I reinstalled all weapon/ammo mods but the problem is still there. could load order cause this?

 

if that could be the case, here's my load order:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

xCALIBR.esm

---esp files

bltc.esp

BLTC Immersion Patch.esp

BLTC Less Addictions.esp

ThemeTerminal.esp

Megaton_Wall_Safe (with key).esp

Megaton_Floor_Safe (with key).esp

R.A.C.E. Station.esp

Stealthboy Recon Armor - CRAFT.esp

CRAFT - Activation Perk.esp

xCALIBRmunitions.esp

xCALIBRmunitions_FOSEnhancments.esp

CALIBR Ammo Schematics - CRAFT.esp

CALIBRxMerchant.esp

M1911s CALIBR Compatible.esp

45-70Ammo.esp

RHINO45-70.esp

xCALIBRammo_override.esp

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Do you use FO3Edit to MasterUpdate your mods and then create a merged patch? That might fix it, I use to have the same problem in excalibr Munitions but I haven't had that problem since I started making a merged patch. I also started using FMM's check for update(in help menu) and BOSS auto sort.

 

When I add a new mod I do the FO3editMasterRestore then launch FMM and go to the help menu -> "check for update" I then go to tools and do a load order report and manually reorder the mods or I just use BOSS auto sort. I then redo FO3MasterUpdate, then I launch FO3Edit and create a merged patch.

 

what you said makes sense, I reinstalled all weapon/ammo mods but the problem is still there. could load order cause this?

 

if that could be the case, here's my load order:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

xCALIBR.esm

---esp files

bltc.esp

BLTC Immersion Patch.esp

BLTC Less Addictions.esp

ThemeTerminal.esp

Megaton_Wall_Safe (with key).esp

Megaton_Floor_Safe (with key).esp

R.A.C.E. Station.esp

Stealthboy Recon Armor - CRAFT.esp

CRAFT - Activation Perk.esp

xCALIBRmunitions.esp

xCALIBRmunitions_FOSEnhancments.esp

CALIBR Ammo Schematics - CRAFT.esp

CALIBRxMerchant.esp

M1911s CALIBR Compatible.esp

45-70Ammo.esp

RHINO45-70.esp

xCALIBRammo_override.esp

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I'm actually very new to modding, so I don't know how to use FO3edit. and BOSS didn't work for me, it kept crashing. so far before this i've been doing fine though. If you could point me in the right direction with FO3edit and BOSS I would really appreciate it.
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OK this is from my iPhone so it will be brief. FO3Edit can be downloaded from nexus, you follow the instructions. Download it and decompress it then control and drag it to your fallout 3 directory to copy it then following the instructions rename it FO3MasterUpdate.exe, copy again and rename the next copy FO3MasterRestore.exe and a 3rd time keeping the original name.

 

Double click the masterupdate, it scans your data folder and will tell your problems or just say finished. Based on errors with master update you can tweak your load order, if it finishes and you have a set load order launch FO3Edit let it scan your data folder it takes a few minutes, when done right click in the left side of the window and select create merged patch close FO3Edit and open FMM scroll to the bottom and enable your merged patch having it load last.

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I tried what you suggested, seemed to work fine till I loaded my game and I discovered the problem still existed.

creating a custom patch dependent on everything else - neat.

If I can't find a solution soon I'm tempted to try this mod that removes/hides the red exclamation mark since there doesn't appear to be any 'real' conflicts in the game.

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