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Posted

3DS Max should be able to handle both formats, if thats what you use. Same with Blender. Why do you need it in OBJ format, though, might I ask? Skyrim only takes the .Nif format.

Posted

Not sure about 3DSMaxm but Blender has a decent STL converter and offers full OBJ support. I imagine most 3D modeling packages offer the same level of support, whether vertex, or NURBS (just not parasolid; that type of system doesn't seem to play nice with vertex-based files). Really just depends on what's available to you.

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