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Help with geck...


kagstrom2100

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Hey, i have try to do the thing this guy(

)is doing but i wont work :/ . it works fine with the Nifscope step (everything showing up fine and i don't have a C:\program files path but a textures/xxx/xxx.... ) but when i make a new object and select the mesh file i wont i only get "Maker_error:0" . What i think it wrong is that Geck don't use the folder path set up by using FMM, but still uses the .bsa files for some strange reason :/

 

(i am using a Archive invalidation)

(i have tried the exact same thing with Fallout 3 Geck)

 

So i really need help

 

Tnx in Advance kagstrom2100

Edited by kagstrom2100
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