kagstrom2100 Posted February 8, 2011 Share Posted February 8, 2011 (edited) Hey, i have try to do the thing this guy( )is doing but i wont work :/ . it works fine with the Nifscope step (everything showing up fine and i don't have a C:\program files path but a textures/xxx/xxx.... ) but when i make a new object and select the mesh file i wont i only get "Maker_error:0" . What i think it wrong is that Geck don't use the folder path set up by using FMM, but still uses the .bsa files for some strange reason :/ (i am using a Archive invalidation)(i have tried the exact same thing with Fallout 3 Geck) So i really need help Tnx in Advance kagstrom2100 Edited February 8, 2011 by kagstrom2100 Link to comment Share on other sites More sharing options...
kagstrom2100 Posted February 8, 2011 Author Share Posted February 8, 2011 (edited) Bump Edited February 25, 2011 by kagstrom2100 Link to comment Share on other sites More sharing options...
kagstrom2100 Posted February 11, 2011 Author Share Posted February 11, 2011 (edited) Bump Edited February 25, 2011 by kagstrom2100 Link to comment Share on other sites More sharing options...
kagstrom2100 Posted February 25, 2011 Author Share Posted February 25, 2011 (edited) Fix it now ;) Edited February 26, 2011 by kagstrom2100 Link to comment Share on other sites More sharing options...
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