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Area Range Scale formula and Block cast speed variable


AngEviL

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I've spend 50 hours in the last week editing weapons, armors and game settings to balance oblivion to my liking, and I am trying to change these 2 settings too. The spell area range cost scale is unbalanced in my opinion as the cost doubles for a doubling in the range and this is unpractical because you won't hit 100% more monsters, but more like 50% more monsters. I am looking to make it a non-linear scale, like "fMagicCostScale", so the cost raises 50% for every 100% increase in area effect (10ft cost -> 100 magicka; 20ft cost -> 150 magicka; 40ft cost -> 225 magicka).

 

Then I find that the block cast speed is ripe for abuse, so i would like to remove that variable, and make block casting the same speed as regular casting. I know that if you want to change the regular cast animation speed you would have to change every animation of every character in the game, as that is hardcoded, but i think for the block cast speed there must be a variable multiplier.

 

Thanks for reading.

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