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Oblivion - Dungeon Item Classification


OrcSaysWoopWoop

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Hey there, I am going to start work on a mod of which will in future add a proper dungeon running system. Multiple floors and intense bosses, but first i would like idea's for the community of what to include in it. It's going to include:

.Loot catergories - Uncommon, Common, Rare, Master-Crafted and Titan-Forged

.Dungeons with bosses, mobs and multiple floors.

.Quests will be included later on due to me not being excellent at making them

.Possibly a new town?

.Trophy System (Marks off bosses to trade in for equipment)

 

Anything else just say; I cannot specify if all those will be included at once or at all, they will be tested to see if they cause inbalance or instabillity.

Due date: Unknown

Progress: 1%

 

Yours sincerly - OrcSaysWoopWoop

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  • 1 month later...

Sounds really cool! I think it would be really refreshingly unique if you make large scale bosses that take more to kill than normal combat. Perhaps you could find a way to have bosses with certain weak spots with the rest of their bodies invulnerable, or enemies that have to be killed cleverly by the environment.

 

I'm not sure exactly what could be accomplished in unique bosses, but enemies that really stand out would be very refreshing. If you have never played the Hentai Mania mods, you could check those out for some inspiration on loot and dungeon design.

 

Good luck on this! :thumbsup:

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  • 4 months later...
Cheers Genzel, sorry if no-one has heard from me for a while. Had a lot of tests and important things to sort out; Should hopefully be returning soon. All i can think of is maybe elemental vulnerabillity and weapon types. Werewolf boss would be more vulnerable to silver and runs away from AoE fire spell for a certain amount of time? Towards the enviroment damage i suppose rock falls / the default oblivion traps placed? So if the pillar holding up part of the floor got hit, it would collapse and cause something to slam down / fall down? Anyway, i will notify this thread again once i've started work on the project. Even if i don't get it out of the beta in time, i will move it onto Skyrim.
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