Sealurk Posted February 8, 2011 Share Posted February 8, 2011 I've spent the last week or so working on a mod that expands Vault 101. Last night version 1 was nearing completion and I was feeling quite proud of myself. After a mostly satisfactory play test that produced a fairly modest 'To Do' list, I realised I'd forgotten to set up a minor side quest. The NPCs and everything were in place, I simply hadn't set up the dialogue, quest stages and AI packages. Note to self: don't work on mods late at night. In trying to create a greeting topic for the quest-giving NPC, my fatigue-addled brain missed one key bit of information and managed to delete ALL the generic greetings. I only realised this after this afternoon's playtest, when all NPCs not associated with a quest greet me with the same quest line, and nothing else. Now, I know vanilla Fallout 3 is unaffected, but does anybody have any ideas on how to reverse this without tearing apart and rebuilding my mod (...again), or else manually and painstakingly reconstructing the missing lines of dialogue? While I think my modding skills have come on leaps and bounds in the last fortnight, I am still learning the GECK. It was all going so well... Link to comment Share on other sites More sharing options...
luthienanarion Posted February 9, 2011 Share Posted February 9, 2011 Load it up in FO3Edit or TESSnip and remove the greeting entries under Dialogue that you changed in the GECK. Link to comment Share on other sites More sharing options...
Sealurk Posted February 9, 2011 Author Share Posted February 9, 2011 Load it up in FO3Edit or TESSnip and remove the greeting entries under Dialogue that you changed in the GECK. Thanks for that, I'll give it a go later today. Link to comment Share on other sites More sharing options...
Sealurk Posted February 9, 2011 Author Share Posted February 9, 2011 Worked like a charm, many thanks for the help. Link to comment Share on other sites More sharing options...
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