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Modding Mehrunes Razor


Hoboistice

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Got CS last week and I've been configuring with the highest level Mehrunes Razor object because to me some of the stats seem a little off, but when I change them, save it, and then playtest it, the attributes aren't changed at all. If I mod anything else like a Steel Dagger or something, the attributes are changed, just not on the Razor, ideas anyone?
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Got CS last week and I've been configuring with the highest level Mehrunes Razor object because to me some of the stats seem a little off, but when I change them, save it, and then playtest it, the attributes aren't changed at all. If I mod anything else like a Steel Dagger or something, the attributes are changed, just not on the Razor, ideas anyone?

 

I looked on UESP to see what was going on with your issue. By all accounts it looks like the Daedric Banishing effect is hard coded/scripted into the blade which might be the source of why, despite changing the attributes in the CS, they don't change when you play the game (I basically deduced this due to the lack of a Spell ID associated with the effect). Another possibility is how you're playtesting it. Are you modding the dagger through the CS, then loading the game? I'll preemptively suggest cloning the item and placing it somewhere in the game with your updated stats, as it might be something to do with the unique FormID the game reads to determine what attributes are assigned to the item and you might have to make your version and give it a new FormID so there's a distinction between your version and the original version. Hope that helps.

 

First post since, oh iono, 2006 I think. Feels good to be posting again,

Edited by thanateros
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