Gerokeymaster Posted June 28, 2015 Share Posted June 28, 2015 I have an older mod on here that lets you use a Workbench to convert pistols to melee weapons: http://www.nexusmods.com/newvegas/mods/50880/? The only real problem I have with it is that when you craft a gun into a club or vice versa, it completely repairs the weapon, so you can basically use it to repair all of your pistols for free. I was wondering if there was a way to make a script that would check what the condition/health of the weapon used as the crafting material is, and sets the condition/health of the crafted weapon to the same amount. I know you can script it to set a crafted item to always come out at the same condition/health, and thought about doing that (just setting it to always give you the weapon at 75% condition or something), but I'd really rather have it come out at the exact same condition it went in at. If anyone knows a way to write a script that does that, I'd appreciate the help! Link to comment Share on other sites More sharing options...
Belthan Posted June 28, 2015 Share Posted June 28, 2015 You might be able to use GetWeaponHealthPerc and ]GetWeaponHealthPerc but they only work on the actor's currently equipped weapon. You might be able to get around that with a bit of EquipItem trickery. Link to comment Share on other sites More sharing options...
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