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Needing some help wrapping things up...


sullyvanj93

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I have been working on a fairly good sized companion mod with another mod author as a co-project. We've made great progress and I would say we're about 90% done with the mod, but we've ran into a hiccup that neither of us knows how to fix.

 

Our companion (and all other vanilla companions) have become unhirable. The dialogue option to hire him appears normally, and he gives his response when selected. Then the companion just stands there. He doesn't follow, and none of the dialogue options that we've made conditionally appear when he is hired are there either.

 

Weirder still, when he just stands there, the companion wheel DOES in fact appear when you initiate dialogue, but none of them work now. Again this is also happening with vanilla followers as well.

 

While my troubleshooting with the geck is VERY limited, I have discovered that it isn't a compatibility issue, as it happens only when our mod is selected, even with no other esps checked. I also have fixed similar issues in the past by using NVedit and cleaning up the mod files, but that doesn't seem to work either.

 

If anyone is available to help us out with this issue, it would be MOST appreciated. We are really at a loss right now.

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companion wheel appears because you set the team flag. But the companion's follow package is not active, so he won't follow.

 

it's probably one of these 2 cases

- the package's wrong / the npc lacks a follow package

- the package's not evaluated correctly by the follower, so the script or the package conditions are wrong.

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companion wheel appears because you set the team flag. But the companion's follow package is not active, so he won't follow.

 

it's probably one of these 2 cases

- the package's wrong / the npc lacks a follow package

- the package's not evaluated correctly by the follower, so the script or the package conditions are wrong.

 

hey 2am, i appreciate the response! but im not sure if either of those are the issue. He definetely has the follow package, and it is evaluated correctly, because it has been working flawlessly prior to this issue, and we haven't edited any package scripts for him. Also, I may be wrong, but I don't think this would change randomly for the vanilla companions as well, right?

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