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WIP Castle Faolan


Tlaffoon

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I'll post a bit more detail of it tonight or try to.

 

I don't plan on adding any level requirments as by the time the player finish the civil war they should be high enough. There will be plenty of quest no worries there. I'm at a bit of an advantage as far as the players reputation is concerned since he will be a known war hero but you will have to earn the support and trust of all allies involved I hope to make it much more immersive than the civil war.

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So question. How will interactions be with the faction you choose for the civil war. Will I be able to still be friendly with the Empire or Stormcloaks if I try to take control of the Reach? For the Empire I can see them settling but I feel the Stormcloaks, even with you being a decorated war hero, will still object to the Reachmen getting more influence.

 

Which brings me to another question, will we have the choice between independence from the Empire/Stormcloaks or can will be a vassal under them?

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Well it's a rather complicated affair dealing with factions and all but I think i can remedy that. If the stormcloaks win the war they will fight against the player siding with the silverblood's regardless of the players war record. Not to mention the player will be declared a traitor after the death of the Yarl.. and I could see Ulfric and the empire scheming to remove the player before he becomes a larger threat. Much like the Romans did with generals who became to powerful.

 

There will be complete independence from both factions. There won't really be any choice in the matter as I plan for the people of the Reach (the player's army) to announce him King after he offers to declare for the empire or stormcloaks. It's my belief that the people of the Reach have been waiting for a leader strong enough to reclaim their lands once again and I plan to make the player that leader..

 

As the empire goes they will offer no real threat after the civil war as they will still be bogged down with the rebels, thus they will want a peace accord of sorts.. for the time being.

 

As part of my made up lore part of High Rock (Jenna) will have succeeded from the empire prior to the civil war in Skyrim. When the player becomes a Lord he will marry the daughter of the new King (part of the Yarl's plan before his death). As well the Lady Reva (the young girl the player rescues as Thane) will turn out to be the niece of the heirless Duke of Ferrium who will become the Duchess shortly after the player marries. So in effect the player will be rather secured from the empire as High Rock goes.

 

Now for interactions with the factions outside of the Reach, they will not be altered. Manily because that would be entirely to much work with too many possible conflicts.. Also even though the player is well known throughout Skyrim it is unlikely that he would be recognized traveling by himself.

Edited by Tlaffoon
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  • 4 weeks later...
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Sadly no :confused: I haven't had the time to work on the mod lately. However, since i haven't had the time needed to work on this mod I have been working on a small mod till i have enough time for this one..sounds counterproductive but this mod prolly needs 500+ hours more of work and the little mod only takes 100-200. I will probably post up a page for it soon and get some beta tester and maybe someone to clean it with tesaedit (since I dont know how). I figure it will give you guys a little something to play with anyway..plus ill put a few easter eggs in it :happy:

 

Update:

After some needed time off from this mod i've decided that I will not be moving the non quest version of the castle to a seperate worldspace. Mainly because the castle looks relatively nice where it is and it would just take to long to rebuild it. To be honest I just needed some time off to realize this castle is pretty sweet even as is and regain some much needed motivation. So in light of that I will be hitting this build full force as soon as I finish the little player home i'm working on now. After that I will began working on the quest version in earnest and hopefully be able to release the first instalment soon thereafter.

As for the quest version it will all happen as I outlined before..or what i think i outlined before? I might also slip in another small manor house geared towards imperials while developing this mod..who knows. :no:

Edited by Tlaffoon
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Hello everyone,

 

I apologize for my long absence/disappearance. My college life took take priority over modding and I lost interest for a time. I imagine this mod has lost most of its interest, however I would really like to compete this project at least to the extent of a player home if possible. My laptop however is a little sketchy currently and I’m not sure if it can be used for modding anymore. If not I’ll try to compete the mod when I’m able to afford a new one. At the moment I have a new mouse on the way and will try bringing this mod to SSE in the future. I’ll keep you guys updated

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Imagine a crazy excited squeal! :laugh: You are going to finish this eventually, it's not abandoned! Yaaay! Thanks for this update, fingers crossed everything goes well at college and you'll get a new laptop soon.

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Okay, good newsð¬my new mouse works just fine and my computer is still running. Iâm currently brushing up on modeling and such after my stint away. And should be back to working on this project before long..there is a little something I wanted to do firstð¤more on that later.
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