brokenergy Posted February 10, 2011 Share Posted February 10, 2011 Usually, they are in charge of the overall project. They sit down with the leads from various departments and discuss about the overall direction. In BioWare's Dragon Age department for example (might work differently in different departments or even different companies) the heads of every major departments sit down with the producers and discuss with the direction of the IP they wish to take. After that, they'll allocate the resources and in sure that everything goes according to the timechart and keep taps with the department leads. Gaming producers have a pretty active job within a game and no PR is the marketing departments job (and that's the publisher's problem). Doesn't seem to require as much skill as developing or art... Actually it is a lot of work as you need to keep tabs of things. One of the things you need to be a producer is to be a team leader. Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted February 13, 2011 Share Posted February 13, 2011 Similar to the music industry, they're basically the coach of the dev team. Exactly. The coach of a athletic team is rarely ever as skilled as the athletes playing for him and never as good as them (at the time), but without him there would be no team, no plan and thus no win. Link to comment Share on other sites More sharing options...
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