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Posted

Hello guys and gals.

 

I have a simple quesiton here that I need some help with.

I have created an item in blender and I have sucsessfully animated it (albeit a strange way) by following this tutorial;

 

 

(all questions related to using the item in fallout new vegas)

My question(s) is/are these;

1- how do I make animation stages?

For instance, my object should `open,' and `close,' how would I go about doing this?

or rather, do I need to do this?....im new to animation and only just picked it up.....

 

2. - Is there a limit on frames I can have, a sliding door is one thing, but lets say I wanted to make a giant tentical monster.....( I dont ) if I riggged it up and animated it with 300 frames, would it work in game?

 

3. - After ive made my items and exported them, whats the next step....

 

 

Im sorry that I have so many questions - but its a gray area for me. I followed a door animation, but the author of the tutorial was not very clear about what to do. Im not a noob to blender, just to animation in general.

 

If I get this working, I promise to make a step by step video tutorial telling everyone else how to get something simple animated in game, you guys would not only be doing me a favour, but I suspect a lot of want to be modders aswell.

 

Thanks in advance... Allan Ocelot.

Posted (edited)

Hey there! I have not really experimented with all that animation stuff myself yet, so these are also interesting questions to me and more tutorials are always a great thing!

 

Anyway there is a blender tutorial out on fallout 3 nexus, if that is not the one you already checked out, that goes into making a working elevator, which just might give you that edge you are looking for (or not depending on).

http://www.fallout3nexus.com/downloads/file.php?id=9700

Edited by Nadimos
Posted

I did not find that tutorial before, I shall check it out right now!

 

EDIT - yeah, i found that one before, I just did not find it clear enough. =/

Posted

Come on guys I really need some help.

 

Ive made the animation I want, a door slides open.

Whats the next step, Once I know I can teach others =/

 

Do I need to make the sliding back animation?

Does fallout understand that the animation needs to be reversed.....how do I even get an animatrion in nifskope........so many questions. =/

Posted (edited)

Hi!

 

Sorry but i dont know how to make the thing in blender and export it. maybe its not so hard tho? There is an export animation + geometry option in the exproter.

 

For how your nif should turn out its good to use a simple animated nif example to look at like vdoorsliding that u can find in bsa.

 

Only thing ive done before is changing name of involved nodes on vdoorsliding, changing animation keys, and copy over to prepared destination nif where i just added parent ninodes for the animated parts.

 

It was thanks to the good instructions of ghogiel to use this vdoorsliding nif for experimentation.

http://www.thenexusforums.com/index.php?/topic/211325-animated-static-meshes/

 

 

Ok well i looked at the tutorail u used for animating the object. Looks good. Anyway what u gotta do is have a child ninode of bsfadenode root in your nif. bsfadenode root is the one that has rotation and location applied globally in the game. so the child ninode can get a local animation applied to it. I dont know if you ned to use an armature to get this hierarchy. U may need to do some nifskoping at least until you get the process worked out.

Edited by baduk

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