Tabris999 Posted June 30, 2015 Share Posted June 30, 2015 (edited) I've been adding more and more mods to my Fallout New Vegas and merging them to be below the 140 esp limit. This does include some mods that are at least partially incompatible and i've been using FNVEdit to make them kind of work together. Below you can see the load order, i used the Fear & Loathing in New Vegas guide as a base but kept adding mods to it. Mods with ++ in front of the esp are merged into the Bashed Patch and mods between brackets are merged into the ESP directly above it. I used LOOT to sort them all. 00 FalloutNV.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A YUP - Base Game + All DLC.esm 0B NVEC Complete.esm 0C Advanced Recon Tech.esm 0D NVInteriors_Core.esm 0E Detect Traps.esm 0F FOOK - New Vegas.esm 10 Interior Lighting Overhaul - Core.esm [Version 6.8] 11 New Vegas Redesigned 3.esm 12 FOOK - New Vegas DLCs.esm 13 IWS-Core.esm [Version 1.9] 14 ELECTRO-CITY - CompletedWorkorders.esm 15 NVInteriors_ComboEdition.esm 16 FCOMaster.esm 17 AWorldOfPain(Preview).esm 18 Tales from the Burning Sands.esm [Version 1.31b] 19 Project Nevada - Core.esm 1A Project Nevada - Equipment.esm 1B ELECTRO-CITY - Highways and Byways.esm 1C Interior Lighting Overhaul - L38PS.esm [Version 1.1] 1D JIP Selective-Fire.esm 1E Sortomatic.esm 1F Weapon Mod Expansion.esm 20 domecity.esm 21 NVWillow.esp 22 The New Bison Steve Hotel.esm 23 AWOPDeadMoney.esm 24 NVInt_ARoomWithAView.esm 25 Caliber.esm 26 Project Nevada - Rebalance.esp 27 Project Nevada - Cyberware.esp 28 More Perks.esm 29 Afterschool Special.esm [Version 2.01] 2A NevadaSkies.esm 2B Companion Core.esm 2C RobCo Certified.esm 2D Brahmin Bess.esm 2E GRARG.esm 2F oHUD.esm 30 Project Nevada - Extra Options.esm 31 SomeguySeries.esm 32 Sortomatic-AWOP.esm 33 Weapons.of.the.New.Millenia.esm 34 XRE - CARS!.esm 35 WME - GRA.esm 36 WME - DLCs.esm 37 Frequency.esm 38 SCAV.esm ++ YUP - NPC Fixes (Base Game + All DLC).esp 39 Vurt's WFO.esp 3A Ultimate Invisible Wall Remover.esp 3B FOOK - New Vegas.esp 3C Project Nevada - Rebalance Complete.esp 3D NewVegasBounties.esp 3E NewVegasBountiesII.esp 3F ILO - Merged Patches.esp (As per F&L guide instructions) [ ILO - NVInteriors Project.esp ] [ ILO - D.E.I.M.O.S.esp ] [ ILO - New Vegas Bounties II.esp ] [ ILO - New Vegas Bounties.esp ] 40 New Vegas Redesigned 3.esp 41 Sandbox6 Mods Merged.esp (As per F&L guide instructions) [ Cut Sewers Restored.esp ] [ No more giant manhole covers.esp ] [ Strip Wall Billboards.esp ] [ Uncut Wasteland.esp ] 42 XRE - CARS!.esp ++ FOOK - New Vegas DLCs.esp 43 Project Nevada - All DLC.esp 44 FOOK-NVR3 CP.esp 45 FOOK-PN Convergence.esp 46 EVE FNV - ALL DLC.esp 47 WeaponModsExpanded.esp 48 WMX-DLCMerged.esp 49 Project Nevada - WME.esp 4A FOOK-PN-WME-WMX-EVE Convergence.esp 4B NVEC Mod Expansion - Merged.esp [ NVEC-Expansion-Tales.esp ] [ NVEC-Expansion-NVInt.esp ] [ NVEC-Expansion-ElectroCity.esp ] [ Low Weight Empties NVEC.esp ] [ NVEC-Expansion-ILO.esp ] 4C Yuki Merged Mods.esp (As per F&L guide instructions) [ Camp Grills.esp ] [ Camp Grills - Honest Hearts.esp ] [ CounterfeitCaps.esp ] [ DeadMoneyChristineSkills.esp ] [ Dead Money Surprise Items.esp ] [ DeadMoneyMoreCraftedKnifeVariants.esp ] [ TorresInventoryExpansion.esp ] [ OldWorldBlues - Improved Transportalponder Use Anywhere.esp ] [ LonesomeRoadScorchedSierraPowerHelmet.esp ] 4D AWOPCaliberXAmmoPatch.esp 4E vault22FloralOverhaul.esp 4F Alternative Repairing.esp 50 Merged Fixes.esp (As per F&L guide instructions) [ Armor Replacer Child NPC Fix.esp ] [ Safe ShowRaceMenu.esp ] [ Reload Speed Game Start Fix.esp ] [ REPCONN Test Site Fixes.esp ] ++ Weapon Mod Expansion.esp 51 TheInheritance.esp 52 FOOK-PN-AWOP Weapon Convergence.esp 53 Weapons.of.the.New.Millenia.Store.esp 54 Russell.esp 55 AWOP Revs - You Are The Hero.esp 56 Machienzo Merged Mods.esp (As per F&L guide instructions) [ NVDLC04 Allegiance w Duster.esp ] [ Primm Reputation Restored.esp ] [ RefinedCasinoPeople&Suits.esp ] ** MiscItemIconsNV.esp 57 Alternative Repairing - Ultimate Edition.esp 58 AWOPDeadMoneyVendorPatch.esp 59 Alternative Repairing - NVInteriors Combo Edition.esp 5A Advanced Recon Range Finder.esp ++ Advanced Recon Tech - Detect Traps.esp ++ Alternative Repairing - Breakdown Item Icons.esp 5B Alternative Repairing - NVInteriors.esp 5C AWOP - Russell.esp 5D 000MWinnebago.esp 5E Wasteland Defense - Merged.esp [ Wasteland Defense.esp ] [ Wastelandefenseweaponsofthenewmilleniapatch.esp ] ++ Alternative Repairing - Bottle That Water.esp 5F IMPACT.esp ++ FOOK-PN-Impact CP.esp ++ AWOP-IMPACT-WMX-EVE AllDLCMerged.esp ++ AWOP-NVR3.esp 60 CASM with MCM.esp 61 dD - Enhanced Blood Main NV.esp ++ DeadMoneyFemaleTuxedo.esp 62 Detect Traps Merged.esp [ Detect Traps - DLC.esp ] [ Detect Traps - Perk.esp ] [ Detect Traps - Traponator 4000.esp ] 63 FCO - GlowingOne.esp ++ FCO - Playable Races + Roberts Patch.esp 64 FCO - Willow.esp ++ Pip-Boy Light - Blue.esp [Version 1.3] 65 FlashlightNVSE.esp ++ FNVLODGen.esp ++ GRA-WRP-Patch-Two_Unofficial.esp 66 RWD-NV v1.4 [Standard Version].esp ++ HeadTracking_IK.esp ++ ILO - Nevada Skies Patch.esp [Version 1.1] ++ IMPACT-AWOP.esp 67 JIP Companions Command & Control.esp 68 CONELRAD 640-1240.esp ++ IMPACT-Weapons.of.the.New.Millenia.esp ++ NVWillow - Project Nevada Rebalance.esp ++ OWB Sonic Emmiter Fix.esp 69 pipboy2500_edisleado.esp 6A Project Nevada - Cyberware Additions.esp 6B Ragdolls.esp 6C Sortomatic_for_House_of_the_Chef.esp [Version 1.1] 6D The Mod Configuration Menu.esp [Version 1.5] 6E The Weapon Mod Menu.esp [Version 1.2] 6F Integration - Couriers Stash.esp 70 Zan_AutoPurge_SmartAgro_NV.esp ++ AWOP Revs - Scaled Goodsprings Fight.esp 71 True Leaning.esp ++ FCO - Russell.esp ++ FCO - Afterschool Special.esp ++ FCO - Beyond Boulder Dome.esp ++ FCO - The New Bison Steve.esp 72 Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp 73 Weapons.of.the.New.Millenia.Leveled.Lists.esp ++ RTS Z Control.esp 74 Better Breaching.esp 75 CombatEnhancer.esp 76 XFO - 9a - Enemies - AI revamp.esp 77 RobCo Certified Friendly Hit Fixer.esp ++ PMT - Destructible Ordnance.esp [Version 1.02] 78 Assorted Tweaks.esp [ Casino Exchange All.esp ] [ DarNifiedUINV.esp ] [ christinecos.esp ] [ Improved Casinos 2X.esp ] [ Mojave Nights.esp ] [ ammoingredientsloot.esp ] [ Bullet Impact Increased LOD.esp ] ++ IMPACT - AllDLC.esp 79 Dynamic Quantity Prompt.esp ++ IWS-Core-Civilians.esp [Version 1.9] ++ IWS-Core-Guards.esp [Version 1.9] 7A IWS-Core-Patrols.esp [Version 1.9] ++ IWS-DM.esp ++ IWS-HH.esp ++ IWS-LR.esp ++ IWS-OWB.esp 7B SRB's Additional Weapons.esp (As per F&L guide instructions) [ AK-105 Assault Rifle NV.esp ] [ Crossbow.esp ] [ M24E1.esp ] [ MasonJarMine.esp ] [ MCL_Pre_warXbow.esp ] [ MNK-RHINOgaussRevolver.esp ] [ NV SuperRailRifle.esp ] [ R700.esp ] [ Tactical Flamer Revamp.esp ] [ TAR3gun.esp ] [ TeslaRifle.esp ] [ THOR.esp ] [ Murdelizer.esp ] 7C Merged Armor.esp EMR-StealthSuitMkII.esp RaestlozFactionArmorEnhancement.esp ADAM - Rangers on Patrol.esp ADAM - MAIN.esp ADAM - HH.esp ADAM - LR.esp ADAM - Outcast Ranger Armour.esp ADAM - Nemesis Armours.esp ADAM - NCR Patrol Armour.esp ADAM Complete - Project Nevada Patch.esp [ 1nivVSLArmors.esp ] [ FOOK-PN-TrooperOverhaul.esp ] [ DragonskinTacticalOutfit.esp ] [ w44Satchels - Full.esp ] [ Holster.esp ] [ Tailor Maid - NV.esp ] [ Advanced Recon Armor.esp ] [ 1nivPNSLPatch.esp ] [ DTO-ProjectNevada.esp ] [ FOOK-PN Spice.esp ] [ DynamicAccessories_by171.esp ] [ Boacombat2glove.esp ] [ FOOK-Cabal CP.esp ] [ boa ncrpahelmet.esp ] 7D OWB-Path Lights - Darker Nights.esp [Version 1.1] 7E Follower Home Marker.esp 7F FOOK-PN More-DLC-Integration.esp 80 Static collections.esp 81 Weapons.of.the.New.Millenia.Store.LITE.esp 82 Distributed Necklaces and Chains Neck Seam Concealer.esp 83 Reactive People - Ultimatum.esp 84 Meltdown Medley.esp 85 FOOK-PN-Meltdown CP.esp 86 Millenia's Additional Weapons.esp (As per F&L guide instructions) [ BT87.esp ] [ BHPM1935.esp ] [ CZ805.esp ] [ FAMAS.esp ] [ M16A2.esp ] [ MSR556.esp ] [ SVU.esp ] [ DEagle.esp ] [ KP31.esp ] [ M1897.esp ] [ Pernach.esp ] [ PKM.esp ] [ Scout.esp ] [ Serbu.esp ] [ TOZ66.esp ] [ WA2000.esp ] 87 NevadaSkies - Ultimate DLC Edition.esp 88 Bashed Patch, 0.esp 89 Jury-Rigged Fixes.esp NVSE Plug-ins i have. JIP NVSE Plugin Lutana's NVSE Plugin MCM NVAC Enhanced Camera OneTweak (i was using the ini tweak for ENB that allows Borderless Windowed mode but for some reason now the game is freezing at startup when i use it) Project Nevada New Vegas Stutter Remover UIO I'm able to launch the game with no problems, had no problem on Doc Mitchell's house and character creation or walking around Goodsprings. First and second time i entered the Prospector's Saloon it crashed but after that it worked fine, had to make a small fix so the Varmint Rifle would use .22 ammo (that is what Jury-Rigged Fixes.esp is) but when going to the third Gecko-infested water source with Sunny the game always crashes on the same place. Is there any easy way to find out which mods change that specific cell and how they do it? Could anything else be causing those kinds of crashes? Anybody has been succeful with that FOOK+PN+NVEC setup? PS: I know a setup like that will never be fully stable, i just want ot get it to be as stable as possible. PPS: iHUD seems not to be working. Maybe it's because i merged Darnified HUD with other mods? PPPS: Would removing Cars, Real Time Settler and/or Wasteland Defense help with stability? PPPPS: I like PSs Edited June 30, 2015 by Tabris999 Link to comment Share on other sites More sharing options...
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