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How to make this massive setup reasonably stable?


Tabris999

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I've been adding more and more mods to my Fallout New Vegas and merging them to be below the 140 esp limit. This does include some mods that are at least partially incompatible and i've been using FNVEdit to make them kind of work together. Below you can see the load order, i used the Fear & Loathing in New Vegas guide as a base but kept adding mods to it. Mods with ++ in front of the esp are merged into the Bashed Patch and mods between brackets are merged into the ESP directly above it. I used LOOT to sort them all.





00 FalloutNV.esm
01 DeadMoney.esm
02 HonestHearts.esm
03 OldWorldBlues.esm
04 LonesomeRoad.esm
05 GunRunnersArsenal.esm
06 ClassicPack.esm
07 MercenaryPack.esm
08 TribalPack.esm
09 CaravanPack.esm
0A YUP - Base Game + All DLC.esm
0B NVEC Complete.esm
0C Advanced Recon Tech.esm
0D NVInteriors_Core.esm
0E Detect Traps.esm
0F FOOK - New Vegas.esm
10 Interior Lighting Overhaul - Core.esm [Version 6.8]
11 New Vegas Redesigned 3.esm
12 FOOK - New Vegas DLCs.esm
13 IWS-Core.esm [Version 1.9]
14 ELECTRO-CITY - CompletedWorkorders.esm
15 NVInteriors_ComboEdition.esm
16 FCOMaster.esm
17 AWorldOfPain(Preview).esm
18 Tales from the Burning Sands.esm [Version 1.31b]
19 Project Nevada - Core.esm
1A Project Nevada - Equipment.esm
1B ELECTRO-CITY - Highways and Byways.esm
1C Interior Lighting Overhaul - L38PS.esm [Version 1.1]
1D JIP Selective-Fire.esm
1E Sortomatic.esm
1F Weapon Mod Expansion.esm
20 domecity.esm
21 NVWillow.esp
22 The New Bison Steve Hotel.esm
23 AWOPDeadMoney.esm
24 NVInt_ARoomWithAView.esm
25 Caliber.esm
26 Project Nevada - Rebalance.esp
27 Project Nevada - Cyberware.esp
28 More Perks.esm
29 Afterschool Special.esm [Version 2.01]
2A NevadaSkies.esm
2B Companion Core.esm
2C RobCo Certified.esm
2D Brahmin Bess.esm
2E GRARG.esm
2F oHUD.esm
30 Project Nevada - Extra Options.esm
31 SomeguySeries.esm
32 Sortomatic-AWOP.esm
33 Weapons.of.the.New.Millenia.esm
34 XRE - CARS!.esm
35 WME - GRA.esm
36 WME - DLCs.esm
37 Frequency.esm
38 SCAV.esm
++ YUP - NPC Fixes (Base Game + All DLC).esp
39 Vurt's WFO.esp
3A Ultimate Invisible Wall Remover.esp
3B FOOK - New Vegas.esp
3C Project Nevada - Rebalance Complete.esp
3D NewVegasBounties.esp
3E NewVegasBountiesII.esp
3F ILO - Merged Patches.esp (As per F&L guide instructions)
[ ILO - NVInteriors Project.esp ]
[ ILO - D.E.I.M.O.S.esp ]
[ ILO - New Vegas Bounties II.esp ]
[ ILO - New Vegas Bounties.esp ]
40 New Vegas Redesigned 3.esp
41 Sandbox6 Mods Merged.esp (As per F&L guide instructions)
[ Cut Sewers Restored.esp ]
[ No more giant manhole covers.esp ]
[ Strip Wall Billboards.esp ]
[ Uncut Wasteland.esp ]
42 XRE - CARS!.esp
++ FOOK - New Vegas DLCs.esp
43 Project Nevada - All DLC.esp
44 FOOK-NVR3 CP.esp
45 FOOK-PN Convergence.esp
46 EVE FNV - ALL DLC.esp
47 WeaponModsExpanded.esp
48 WMX-DLCMerged.esp
49 Project Nevada - WME.esp
4A FOOK-PN-WME-WMX-EVE Convergence.esp
4B NVEC Mod Expansion - Merged.esp
[ NVEC-Expansion-Tales.esp ]
[ NVEC-Expansion-NVInt.esp ]
[ NVEC-Expansion-ElectroCity.esp ]
[ Low Weight Empties NVEC.esp ]
[ NVEC-Expansion-ILO.esp ]
4C Yuki Merged Mods.esp (As per F&L guide instructions)
[ Camp Grills.esp ]
[ Camp Grills - Honest Hearts.esp ]
[ CounterfeitCaps.esp ]
[ DeadMoneyChristineSkills.esp ]
[ Dead Money Surprise Items.esp ]
[ DeadMoneyMoreCraftedKnifeVariants.esp ]
[ TorresInventoryExpansion.esp ]
[ OldWorldBlues - Improved Transportalponder Use Anywhere.esp ]
[ LonesomeRoadScorchedSierraPowerHelmet.esp ]
4D AWOPCaliberXAmmoPatch.esp
4E vault22FloralOverhaul.esp
4F Alternative Repairing.esp
50 Merged Fixes.esp (As per F&L guide instructions)
[ Armor Replacer Child NPC Fix.esp ]
[ Safe ShowRaceMenu.esp ]
[ Reload Speed Game Start Fix.esp ]
[ REPCONN Test Site Fixes.esp ]
++ Weapon Mod Expansion.esp
51 TheInheritance.esp
52 FOOK-PN-AWOP Weapon Convergence.esp
53 Weapons.of.the.New.Millenia.Store.esp
54 Russell.esp
55 AWOP Revs - You Are The Hero.esp
56 Machienzo Merged Mods.esp (As per F&L guide instructions)
[ NVDLC04 Allegiance w Duster.esp ]
[ Primm Reputation Restored.esp ]
[ RefinedCasinoPeople&Suits.esp ]
** MiscItemIconsNV.esp
57 Alternative Repairing - Ultimate Edition.esp
58 AWOPDeadMoneyVendorPatch.esp
59 Alternative Repairing - NVInteriors Combo Edition.esp
5A Advanced Recon Range Finder.esp
++ Advanced Recon Tech - Detect Traps.esp
++ Alternative Repairing - Breakdown Item Icons.esp
5B Alternative Repairing - NVInteriors.esp
5C AWOP - Russell.esp
5D 000MWinnebago.esp
5E Wasteland Defense - Merged.esp
[ Wasteland Defense.esp ]
[ Wastelandefenseweaponsofthenewmilleniapatch.esp ]
++ Alternative Repairing - Bottle That Water.esp
5F IMPACT.esp
++ FOOK-PN-Impact CP.esp
++ AWOP-IMPACT-WMX-EVE AllDLCMerged.esp
++ AWOP-NVR3.esp
60 CASM with MCM.esp
61 dD - Enhanced Blood Main NV.esp
++ DeadMoneyFemaleTuxedo.esp
62 Detect Traps Merged.esp
[ Detect Traps - DLC.esp ]
[ Detect Traps - Perk.esp ]
[ Detect Traps - Traponator 4000.esp ]
63 FCO - GlowingOne.esp
++ FCO - Playable Races + Roberts Patch.esp
64 FCO - Willow.esp
++ Pip-Boy Light - Blue.esp [Version 1.3]
65 FlashlightNVSE.esp
++ FNVLODGen.esp
++ GRA-WRP-Patch-Two_Unofficial.esp
66 RWD-NV v1.4 [Standard Version].esp
++ HeadTracking_IK.esp
++ ILO - Nevada Skies Patch.esp [Version 1.1]
++ IMPACT-AWOP.esp
67 JIP Companions Command & Control.esp
68 CONELRAD 640-1240.esp
++ IMPACT-Weapons.of.the.New.Millenia.esp
++ NVWillow - Project Nevada Rebalance.esp
++ OWB Sonic Emmiter Fix.esp
69 pipboy2500_edisleado.esp
6A Project Nevada - Cyberware Additions.esp
6B Ragdolls.esp
6C Sortomatic_for_House_of_the_Chef.esp [Version 1.1]
6D The Mod Configuration Menu.esp [Version 1.5]
6E The Weapon Mod Menu.esp [Version 1.2]
6F Integration - Couriers Stash.esp
70 Zan_AutoPurge_SmartAgro_NV.esp
++ AWOP Revs - Scaled Goodsprings Fight.esp
71 True Leaning.esp
++ FCO - Russell.esp
++ FCO - Afterschool Special.esp
++ FCO - Beyond Boulder Dome.esp
++ FCO - The New Bison Steve.esp
72 Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp
73 Weapons.of.the.New.Millenia.Leveled.Lists.esp
++ RTS Z Control.esp
74 Better Breaching.esp
75 CombatEnhancer.esp
76 XFO - 9a - Enemies - AI revamp.esp
77 RobCo Certified Friendly Hit Fixer.esp
++ PMT - Destructible Ordnance.esp [Version 1.02]
78 Assorted Tweaks.esp
[ Casino Exchange All.esp ]
[ DarNifiedUINV.esp ]
[ christinecos.esp ]
[ Improved Casinos 2X.esp ]
[ Mojave Nights.esp ]
[ ammoingredientsloot.esp ]
[ Bullet Impact Increased LOD.esp ]
++ IMPACT - AllDLC.esp
79 Dynamic Quantity Prompt.esp
++ IWS-Core-Civilians.esp [Version 1.9]
++ IWS-Core-Guards.esp [Version 1.9]
7A IWS-Core-Patrols.esp [Version 1.9]
++ IWS-DM.esp
++ IWS-HH.esp
++ IWS-LR.esp
++ IWS-OWB.esp
7B SRB's Additional Weapons.esp (As per F&L guide instructions)
[ AK-105 Assault Rifle NV.esp ]
[ Crossbow.esp ]
[ M24E1.esp ]
[ MasonJarMine.esp ]
[ MCL_Pre_warXbow.esp ]
[ MNK-RHINOgaussRevolver.esp ]
[ NV SuperRailRifle.esp ]
[ R700.esp ]
[ Tactical Flamer Revamp.esp ]
[ TAR3gun.esp ]
[ TeslaRifle.esp ]
[ THOR.esp ]
[ Murdelizer.esp ]
7C Merged Armor.esp
EMR-StealthSuitMkII.esp
RaestlozFactionArmorEnhancement.esp
ADAM - Rangers on Patrol.esp
ADAM - MAIN.esp
ADAM - HH.esp
ADAM - LR.esp
ADAM - Outcast Ranger Armour.esp
ADAM - Nemesis Armours.esp
ADAM - NCR Patrol Armour.esp
ADAM Complete - Project Nevada Patch.esp
[ 1nivVSLArmors.esp ]
[ FOOK-PN-TrooperOverhaul.esp ]
[ DragonskinTacticalOutfit.esp ]
[ w44Satchels - Full.esp ]
[ Holster.esp ]
[ Tailor Maid - NV.esp ]
[ Advanced Recon Armor.esp ]
[ 1nivPNSLPatch.esp ]
[ DTO-ProjectNevada.esp ]
[ FOOK-PN Spice.esp ]
[ DynamicAccessories_by171.esp ]
[ Boacombat2glove.esp ]
[ FOOK-Cabal CP.esp ]
[ boa ncrpahelmet.esp ]
7D OWB-Path Lights - Darker Nights.esp [Version 1.1]
7E Follower Home Marker.esp
7F FOOK-PN More-DLC-Integration.esp
80 Static collections.esp
81 Weapons.of.the.New.Millenia.Store.LITE.esp
82 Distributed Necklaces and Chains Neck Seam Concealer.esp
83 Reactive People - Ultimatum.esp
84 Meltdown Medley.esp
85 FOOK-PN-Meltdown CP.esp
86 Millenia's Additional Weapons.esp (As per F&L guide instructions)
[ BT87.esp ]
[ BHPM1935.esp ]
[ CZ805.esp ]
[ FAMAS.esp ]
[ M16A2.esp ]
[ MSR556.esp ]
[ SVU.esp ]
[ DEagle.esp ]
[ KP31.esp ]
[ M1897.esp ]
[ Pernach.esp ]
[ PKM.esp ]
[ Scout.esp ]
[ Serbu.esp ]
[ TOZ66.esp ]
[ WA2000.esp ]
87 NevadaSkies - Ultimate DLC Edition.esp
88 Bashed Patch, 0.esp
89 Jury-Rigged Fixes.esp




NVSE Plug-ins i have.




JIP NVSE Plugin
Lutana's NVSE Plugin
MCM
NVAC
Enhanced Camera
OneTweak (i was using the ini tweak for ENB that allows Borderless Windowed mode but for some reason now the game is freezing at startup when i use it)
Project Nevada
New Vegas Stutter Remover
UIO




I'm able to launch the game with no problems, had no problem on Doc Mitchell's house and character creation or walking around Goodsprings. First and second time i entered the Prospector's Saloon it crashed but after that it worked fine, had to make a small fix so the Varmint Rifle would use .22 ammo (that is what Jury-Rigged Fixes.esp is) but when going to the third Gecko-infested water source with Sunny the game always crashes on the same place. Is there any easy way to find out which mods change that specific cell and how they do it? Could anything else be causing those kinds of crashes? Anybody has been succeful with that FOOK+PN+NVEC setup?


PS: I know a setup like that will never be fully stable, i just want ot get it to be as stable as possible.

PPS: iHUD seems not to be working. Maybe it's because i merged Darnified HUD with other mods?

PPPS: Would removing Cars, Real Time Settler and/or Wasteland Defense help with stability?

PPPPS: I like PSs

Edited by Tabris999
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