dragonslayer2k12 Posted July 1, 2015 Posted July 1, 2015 I still have default skyrim installed I haven't loaded any mods yet except to fix my old mods and update them one at a time. After I fix a mod I uninstall it and move to the next one to fix. I am almost done doing this but even BEFORE doing any fixing and updating of my mods, I still noticed this dam interior cell lighting bug. I have SKSE installed latest and I have enbBOOST installed and I am trying different settings to see if it helps but nope usually. I start the game and use coc command to go to the qasmoke room "test room" and just run around back and forth to see if the game is gonna lag or stutter and sure enough it does. I am trying out different shadow settings in my skyrim prefs ini and can't stand that ugly blocky low res crap at 2048:-( talkin bout that shadows on body jaggyness. I have read that setting shadows down to a HORRIBLE 512 resolution fixes this problem but there is no way I am gonna play like that lol. What can be done to fix this lighting lag? Has anyone fixed it by now?
Vudou Posted July 1, 2015 Posted July 1, 2015 (edited) http://www.rcrncommunity.com/five-quick-skyrim-tweaks-you-may-not-know I assume you're speaking of this issue listed on number 5 of the link I linked above. Added: Ooh and if you're using MO, make sure you're changing the .ini files through MO by going to Tools > INI Editor. Edited July 1, 2015 by Baibaihe
dragonslayer2k12 Posted July 1, 2015 Author Posted July 1, 2015 I am already doing that stuff except the byte size thing that is not something that affects shadows it is for papyrus stuff and it is wrong to use it. Maybe I could play around with the interior shadow distance thing maybe decreasing it helps a bit.
dragonslayer2k12 Posted July 1, 2015 Author Posted July 1, 2015 FOUND FOUND FOUND FOUND IT!!!!!!!! Run the dam game in windowed mode so a setting in skyrimprefs.ini for fullscreen set to 0 instead of 1. Then use enbboost which just gives enb memory fixes benefits to the game without actually using enb graphics options, set the config for that to force borderless window mode and the setting below it too all found in the enblocal.ini file. When I do this I don't have that DAM LAG anymore near light sources or somewhat at random but now I have a problem with interior lighting and shadow striping although I think that was there to begin with. I see a lot of mods that claim to fix the shadow striping bug. Those mods alter interior cells somehow which I cannot accept because my player hosue mods to the same thing only I don't know what they are altering in those fix mods must be light source settings. Side effect of running in windowed mode is screen tearing even though I am using vsync in enbboost. I could also force it in my graphics card settings to see what happens.
MotoSxorpio Posted July 1, 2015 Posted July 1, 2015 Shadowing striping usually caused by improper shadow bias: [Display]iShadowMapResolution=fShadowBiasScale= <---depends upon the above resolution.
dragonslayer2k12 Posted July 1, 2015 Author Posted July 1, 2015 So is there a formula for this? I use 8192 for shadowmapresolution and 4096 for primary and secondarys. Anything lower than 8192 even with a high blur and it looks like lego time on the character bodies.
Vudou Posted July 1, 2015 Posted July 1, 2015 (edited) Here's my prefs ini. Maybe it might help. [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[imagespace]bDoDepthOfField=0iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=3fInteriorShadowDistance=2500.0000fShadowDistance=2500.0000iShadowMapResolutionSecondary=4096iShadowMapResolutionPrimary=4096iShadowSplitCount=2iMaxAnisotropy=0fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=10000000.0000fGamma=0.6000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=2000.0000fShadowLODStartFade=500.0000fLightLODStartFade=3500.0000iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=0iShadowMode=4bTreesReceiveShadows=1bDrawLandShadows=1bDrawShadows=1bFull Screen=0iSize H=1080iSize W=5760fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=10000000.0000fMeshLODLevel1FadeDist=10000000.0000iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=250iMaxDecalsPerFrame=800bFloatPointRenderTarget=1sD3DDevice="AMD Radeon HD 7800 Series"bFXAAEnabled=0iShadowMapResolution=4096fShadowBiasScale=0.1500iShadowMaskQuarter=4iShadowFilter=4iAdapter=0bShadowsOnGrass=1bTransparencyMultisampling=0bDeferredShadows=1[Grass]b30GrassVS=0fGrassStartFadeDistance=7000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=0bSaveOnTravel=0bSaveOnWait=0bSaveOnRest=0fSkyCellRefFadeDistance=500000.0000[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=5[interface]bDialogueSubtitles=1bGeneralSubtitles=1fMouseCursorSpeed=1.0000bShowCompass=1[Controls]fGamepadHeadingSensitivity=0.9100fMouseHeadingSensitivity=0.0125bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=0bUseKinect=0[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=60.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=3954fVal3=1.0000uID3=94881fVal2=0.7000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=75000.0000fBlockMaximumDistance=500000.0000fBlockLevel1Distance=140000.0000fBlockLevel0Distance=75000.0000fSplitDistanceMult=4.0000bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60[LOD]fLODFadeOutMultObjects=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultActors=15.0000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bShowAllResolutions=0uLastAspectRatio=3[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1 I play Skyrim in Window mode as well. In fact, I play Skyrim on all three of my monitors, but whether I'm playing on three monitors or one, my shadows are the same look fine. Here are a few old screen shots from one monitor. http://i.imgur.com/8cQd9Zx.jpg http://i.imgur.com/EG7eeEw.jpg I did at one point came across that blocky and striping issue. I ended up just deleting my ini's, then ran the game to let them remake themselves so I had fresh one to start over from. Then I made my changes and that seemed to fix my problem after I was switching out ENB's and mods. Edited July 2, 2015 by Baibaihe
dragonslayer2k12 Posted July 1, 2015 Author Posted July 1, 2015 I read some good threads around here and some comments on that skyrim shadow striping fix mod page on nexus where someone claimed to be some kind of lighting dev or something and tried all the settings I found. Still the same problem but it could just be the house mod I am using. I noticed you have bDeferredShadows=1 in your ini file. I have seen many things telling me to turn that off for some reason so I am gonna try turning that on now and see what happens. I downloaded radeonpro since I have a sapphire hd7950 video card. I can't get radeonpro to do more than 30fps in windowed mode using enb boost settings to get windowed and borderless blah blah those two settins there in enblocal.ini but if I let the game run in full screen mode and make sure ipresentinterval=1 is in skyrimprefs and skyrim.ini then setup radeonpro and fiddle with it for an hour I can FINALLY run the game in full screen mode without that dam lag at interior cells! I use the triple buffering for d3d setting and leave the hz field blank that follows it. I then set the dynamic thing to 60fps and I set depth que to 2. I uncheck everything else because amd ccc does all that and I went through the STEP setup for amd ccc and enb boost. BUT I did disable vsync in enblocal.ini so it wouldn't fight with radeonpro. So to summarize... disable vsync in enblocal.ini enable ipresentinterval=1 in skyrimprefs and skyrim.ini setup radeonpro and run the game! I don't know if it is just that I didn't notice it before since there was no fps counter before or I was more accepting of the game bugs but the game seems slower to me now. I have the beta 15.5 drivers... maybe something has changed between 14 and older and this new 15 crap for amd drivers I dunno. I also think the last patch for skyrim introduced this stuttering in interiors thing. I am trying to remember playing with older versions of skyrim years ago if this stutter was there or not or maybe it just got worse I dunno. Interiors simply don't lag at all for me now though yay:-)
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