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Items that cannot be removed


Codifer

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In rescuing Anora my party was temporarily (?) equipped with some mundane guard armour. After rescuing Anora I surrendered to Ser Cautherine and wound up in Fort Drakon. After fighting my way out and returning to Arl Eamons Estate, I found that the temporary guard armour was anything but. All items seemed to be riveted on. The red script in the inventory indicated that these items were non-removable and in-destructible. These were the armours acquired in Fort Drakon. I repeated the whole Fort Drakon segmet from the initial cell back to Arl Eamon's. Same result. I then restarted from a save just prior to meeting Ser Cautherine and killed her there... thus avoiding Fort Drakon entirely.

 

Problem solved.... or so I thought.

 

Today I continued to the Elven Alienage quest and just as I completed that I changed armour on Morrigan. I had thought that there was not a problem with the temporary armour from the Anora rescue. Indeed there was no problem with Leliana. But Morrigan now has a permanent, non removable massive glove on her right hand. Nothing will serve to remove it (except repeating the whole series of quests which I will probably do). She had been wearing hsli's mage armour prior to the "temporary" change and that armour looks a great deal better without that "Iron MIchael Jackson" look.

 

I have very many armour mods as well as NBAIO and NVariety but I do not think that any of these caused this problem. In fact, I had encountered the same problem previously (although not to this degree) on a different machine and with a different installation of DA:O.

 

Has anyone else encountered this problem and did you find a solution?

 

Next time I will simply "John Wayne" all quests which suggest that I sneak around in disguise. I guess that that is what swords are for.

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No...that is a known bug.

 

The simple fix for it is to run the console command `runscript economizer - that removes those "indestructible" pieces of armour (it also has the effect of setting your inventory capacity to 125 if it isn't that already - which, by the time you reach Drakon, it should be).

 

On my last playthrough I ran into that same problem, with the added headache that my gear was not in the chest where it was supposed to be... :-/

 

On a side note - I've had game problems with hsli's sexy mage armour/robes as well; I uninstalled it and my problems went away... *shrugs* Oh well...

Edited by Sync182
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Thanks Sync.

 

I would try that solution with runscript if I were not irrationally fearful of screwing something up. It might be easier just to complete those quests with naught but weapons that I could easily replace and with nothing in the inventory. It seems odd that BioWare (or EA) could have fixed this bug at some point.... oh well.

 

Many armour mods conflict but I have had good luck with hsli's in that I can see most of them. It is known and mentioned by hsli that there are, or can be, conflicts with NVariety.

 

Just a few days ago I crept through my override folder and did find some extraneous and orphaned armour files and, when I removed them, found that a good number of corrupted meshes were corrected. Sad to say, I had to choose between some great armour mods that did not play well with each other.

 

Perhaps I shall look for that mod which allows one to actually see what one is typing into runscript.

 

Cheers

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Thanks Sync.

 

I would try that solution with runscript if I were not irrationally fearful of screwing something up. It might be easier just to complete those quests with naught but weapons that I could easily replace and with nothing in the inventory. It seems odd that BioWare (or EA) could have fixed this bug at some point.... oh well.

 

Many armour mods conflict but I have had good luck with hsli's in that I can see most of them. It is known and mentioned by hsli that there are, or can be, conflicts with NVariety.

 

Just a few days ago I crept through my override folder and did find some extraneous and orphaned armour files and, when I removed them, found that a good number of corrupted meshes were corrected. Sad to say, I had to choose between some great armour mods that did not play well with each other.

 

Perhaps I shall look for that mod which allows one to actually see what one is typing into runscript.

 

Cheers

"That Mod" is: "Make Console Commands Visible". All it does is install the missing Windows font that the Console uses to display what you type.

 

But as far as screwing things up, it's really hard to do.

 

1. If you make ANY mistake in entering a Console command, (except entering a different, valid one than you intended) it simply does nothing.

 

2. There is no command (that I've ever tried or heard about) that can crash your game.

 

3. Unless you make a save afterwards that overwrites it, there is no command who's effect can't be undone by reloading the previous save.

 

So make a save right before trying one, then enjoy your new-found capabilities!

Edited by Thandal
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Thanks Thandal,

 

My irrational fear derives from spending the summer trying to resurrect a crippled computer. Each time I fired it up was an un-amusing guessing game of which malady would arise. Sometimes I would have only repeated reboots, other times I would have no mouse or keyboard and too often, after repeated hard shutdowns, I would get the blue screen of bad choices and Windoze XP would examine itself with dskchk and invariably delete some critical file required to run Windoze. I loved the POST voice that would say: "No keyboard detected.... press F1 to continue".

 

I began to feel snakebit.

 

I built this new machine and, so far, it has performed beyond expectation and quite well..... but I am still walking on eggshells.

 

I will follow your suggestion, however. It does seem a bit fool proof. But then, I can be VERY foolish.

 

Cheers

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Hehe...don't worry about it.

 

As Thandal said, it's really hard to mess things up using the console commands in-game. If you type the script wrong, the game will throw an error back at you and do nothing.

 

If you're really nervous about using the console, look here first: http://dragonage.wikia.com/wiki/Console

 

BTW: the ` is used to enter the console, and if you're like me and you hit it without realising it (such as when you mean to hit the TAB key instead) you'll spend the next few seconds trying to work out why the heck your keyboard no longer responds... :whistling:

 

And, yes - I loved that POST error message telling you that your keyboard is missing. :wallbash:

Edited by Sync182
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Well, I said that I can be a fool.

 

I followed the instructions in the wiki:

 

I added "-enabledeveloperconsole" to the tail end of Dragon Age exe (and leaving a space).

 

I changed the value in "DragonAge/Settings/Keybindings/enableconsole" from "Grave" to "Tilde"

 

I downloaded the mod to make the script visible and installed in the correct spot (override).

 

And I get....... nothing. No console command line. Keyboard still works. Morrigan is still Michael Jackson.

 

Next thing I will try is to run naked to the Pub and back carrying 2.6 kilos of goat entrails in a brass bucket while reciting E.E. Cummings (that last bit won't take long).

 

Who knows? It just might work.

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OK,

.

 

That short trip worked. It also helped when I researched further and saw that in "C/Programs/DragonAge/bin ship" there are TWO exe files. One is the "Launcher" and that is the shortcut that I applied the "enabledeveloperconsole" to. That one did not work.

 

The other exe (which has "bin-ship" in the path name} does work when I added the extension.

 

Console opened with the "Tilde" key and I did type; "runscript zz_economizer". Got the message "Success".

 

Morrigan still wears the glove.

 

The glove is hidden with certain light armours however. When I remove the chest piece of the armour the piece and the glove move to inventory (as a function of NVariety) and Morrigan is naked.

 

Now I had TWO sets of gloves in the inventory. I thought, well heck, I will just sell those sets from the inventory to Bodhan (I was at Ceriden's Refuge"). Bodhan bought them and they went out of the inventory. "Oh boy".... problem solved. I went back outside formed a party with Morrigan and equipped her with Wades leather armour.

 

Morrigan had a glove on her right hand.

 

It is my feeling now that Morrigan will finish Dragon Age as nekkid as the Maker and Adriangi intended her to be. She looks better that way anyhow.

 

Thank you Sync and Thandal for your help.... even if this is "one of them horses that can't be rode".

Edited by Codifer
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So...Morrigan is only wearing a glove on her toon? She's not actually equipped with a glove you can't remove...?

 

That's a different kettle of fish, and probably gonna be one of those "wtf" graphic errors... :-/

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Yessir,

 

I think it is permanent when she is equipped. Unless she is naked the glove appears in her personal inventory. If I equip her with cloth armour, the glove is listed but invisible. If I equip her with any light, medium, heavy or massive armour, the glove is listed and appears on her person.

 

She will stay naked. That's not too bad a thing.

 

Cheers

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