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How to create a new player start in construction set


MOAVGproductions

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WAIT!

I just found out the problem...

I am able to make mods for Oblivion!

MY game wasn't updated and I downloaded the update...

ok, so now that's out of the way...

MY next issue is this.

I started up oblivion and tried a new game; the next thing that happen was, all that it showed was the main menu and the user interface with the crosshairs... I clicked ESC and it showed the in-game menu, so... what do I need to do to change/add in the script? I copied and replace everything in the script to this:

; in chargen

setinchargen 1

; set quest delay

set charactergen.fQuestDelayTime to .001

; Emperor, Blades ignore friend hits in combat

UrielSeptimRef.SetIgnoreFriendlyHits 1

RenoteRef.SetIgnoreFriendlyHits 1

GlenroyRef.SetIgnoreFriendlyHits 1

BaurusRef.SetIgnoreFriendlyHits 1

player.moveto (Insert new PC Start Location Marker's Reference ID)

 

so what do I need to add/change?

Thank you and sorry for all that other stuff lol! :D

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Did you actually put in "(Insert new PC Start Location Marker's Reference ID)" or did you use the reference ID of your new marker? Also, you probably won't need all the "SetIgnoreFriendlyHits" since you're not actually going to be there and they're not actually going to go get into combat.

 

Since you're going to skip the tutorial and everything, you might want to add in these lines of code to make everything consistent:

 

;I don't remember if they're all essential or not so just set them all as non-essential
UrielSeptimRef.SetEssential 0
RenoteRef.SetEssential 0
GlenroyRef.SetEssential 0
;Now you kill all of them because they die during the tutorial
UrielSeptimRef.Kill
RenoteRef.Kill
GlenroyRef.Kill
;Now you add the Amulet of Kings, since Uriel Septim is supposed to give it to you when he dies
Player.AddItem AmuletOfKings 1
;And we might as well set the CharacterGen quest as complete (it will also activate the main quest line)
SetStage CharacterGen 88

 

Remember, you're also going to need to let the player access the birthsign menu and the class menu in your script somewhere.

Edited by fg109
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  • 1 month later...
Thank you everyone for your help... but I have decided to... sort-of stop the mod project... For TES IV! I am planning on switching over to Creation Engine; so, I am not to far into the mod that I'm not able to stop it! So I want to thank you all for your help that you have brought to me! :)
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