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Duplicating a Race in the Geck


WizardOfAtlantis

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I'm making a custom race, starting off by duplicating the Caucasian Old Age race, which if you look at it in the Geck, it has only 20 something entries in the editor id between males and females.

 

The thing is, when I duplicate the race, give it a new name, save the esp, and then load it back up to work on it some more, I find like a hundred or more entries in the editor id window.

 

Is this normal? Can I just erase them? Why are they there to begin with? I'm really confused.http://www.thenexusforums.com/public/style_emoticons/dark/wallbash.gif

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Never noticed that before. I made a new race for my comapnion mod Bella so that I could give her non-vanilla hair and eyes., But you are right in that there are dozens of objects still listed under her race. What I am seeing are leveled and pre-set npc's, not normal named npc's. I do know this---- that when you clean your mod with FNVEdit it will get rid of any references to the original duplicated race so that there are no conflicts with that race. And what I also know is that I have had no issues with just leaving the objects where they are at. I do not believe I would delete them as this might cause problems with the game.

I would say they will not cause you any issues if they are just left alone, but then I am no expert on this.....just my opinion.

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Here is a link to FNVEdit :http://www.newvegasnexus.com/downloads/file.php?id=34703

And this manual will teach you how to use it: http://www.newvegasn...le.php?id=38413

Good luck and have fun.

Whoah! Thanks for the tip on the manual! I have the FO3edit manual, but I had no idea there was an updated one for FNV. Thanks, man.http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif

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