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Fallout cant start up with few mods need help


batistab

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so the problem is after i install my mods which are FWE 6.03, WMK 1.19, Project Bueaty HD version, Eve 097 with hotfix, and darn ui

I followed this

I have some inactives because after i reinstalled fallout the first time i added FOMOD it showed them as already isntalled and i've had problems with insalling mods and missing .esm files so i'm asmuming its best to just deactivate them and not think about em, also i havent got a mod to work yet and i have ran fallout after each install to were i can make my first save.

my load order says this:

Mod load order report

! Warning: current load order template contains 205 duplicate entries

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

Unofficial Fallout 3 Patch.esm

 

Lings.esm (Inactive)

* The current load order of this mod does not match the current template

 

Anchorage.esm

* The current load order of this mod does not match the current template

 

ThePitt.esm

* The current load order of this mod does not match the current template

 

BrokenSteel.esm

* The current load order of this mod does not match the current template

 

PointLookout.esm

* The current load order of this mod does not match the current template

 

Zeta.esm

* The current load order of this mod does not match the current template

 

LingsDLC.esm (Inactive)

 

Destruction.esm (Inactive)

 

CRAFT.esm

 

CALIBR.esm

 

xCALIBR.esm (Inactive)

 

xCALIBRuniverse.esm (Inactive)

 

Project Beauty.esm

 

20th Century Weapons.esm (Inactive)

 

EVE.esm

 

FO3 Wanderers Edition - Main File.esm

 

Mart's Mutant Mod.esm

 

FO3 Wanderers Edition - Alternate Travel.esp

 

LingsFinerThings.esm (Inactive)

* The current load order of this mod does not match the current template

 

Xepha's Dynamic Weather.esm (Inactive)

* The current load order of this mod does not match the current template

 

Unofficial Fallout 3 Patch - Operation Anchorage.esp

* The current load order of this mod does not match the current template

 

Unofficial Fallout 3 Patch - The Pitt.esp

* The current load order of this mod does not match the current template

 

Unofficial Fallout 3 Patch - Broken Steel.esp

* The current load order of this mod does not match the current template

 

Unofficial Fallout 3 Patch - Point Lookout.esp

* The current load order of this mod does not match the current template

 

Unofficial Fallout 3 Patch - Mothership Zeta.esp

* The current load order of this mod does not match the current template

 

DarNifiedUIF3.esp

* The current load order of this mod does not match the current template

 

Project Beauty- Broken Steel.esp

* The current load order of this mod does not match the current template

 

Project Beauty- Point Lookout.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - Main File.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC Anchorage.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC The Pitt.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC Broken Steel.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC Point Lookout.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

 

FO3 Wanderers Edition - Optional Restore Tracers.esp

 

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

 

FO3 Wanderers Edition - Project Beauty.esp

 

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

 

WeaponModKits.esp

 

WeaponModKits - FWE Master Release.esp

 

WeaponModKits - OperationAnchorage.esp

 

WeaponModKits - ThePitt.esp

 

WeaponModKits - BrokenSteel.esp

 

WeaponModKits - PointLookout.esp

 

WeaponModKits - Zeta.esp

 

EVE.esp

 

EVE Operation Anchorage.esp

 

EVE - FWE Master Release.esp

 

EVE - FWE Master Release (Follower Enhanced).esp

 

EVE Anchorage - FWE DLC Anchorage.esp

 

EVE - FWE with WeaponModKits.esp

 

Mart's Mutant Mod.esp

 

Mart's Mutant Mod - DLC Anchorage.esp

 

Mart's Mutant Mod - DLC The Pitt.esp

 

Mart's Mutant Mod - DLC Broken Steel.esp

 

Mart's Mutant Mod - DLC Point Lookout.esp

 

Mart's Mutant Mod - DLC Zeta.esp

 

Mart's Mutant Mod - Zones Respawn.esp

 

Mart's Mutant Mod - Tougher Traders.esp

 

Mart's Mutant Mod - Natural Selection.esp

 

Mart's Mutant Mod - Master Menu Module.esp

 

Mart's Mutant Mod - Project Beauty.esp

 

Mart's Mutant Mod - FWE Master Release.esp

 

Mart's Mutant Mod - FWE Master Release + DLCs.esp

 

Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

 

Virgin.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

please help i've looked around and literally tried everything a noob can do i installed wrye bash, have no clue how to even open it, i have boss installed but i dont understand why it says i have 205 duplicates. i'd like to think im computer smart but i've spent most of my day for the past 2 days trying to figure this out and need help any little tips would be great. Virgin is my merge file

Edited by batistab
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what you wrote isn't actually usable

to post a proper load order, open up FOMM, click on Load Order, and choose Export

give the file a name, and save it, then open up the folder, and open the file

then you can copy the contents of this file in here, so you'll have your actual load order, where we'll actually know which files you have running, and which you don't

 

moreover, make sure that you have all the compatibility patches from FOIP, and that you don't use conflicting files (for instance, the Optional Restore Tracers and Optional Restore Tracers (automatics only) plugins don't work together, so you should only choose one of them)

 

two final points:

go to the FWE page, and look at the suggested load order there

organize your load order as shown there, and your game should work

also, get FO3Edit, and make a merged patch (and i would also recommend doing a Master Update)

to make a merged patch, just run the main function of FO3Edit, and when it's done, right click on any of the mods (doesn't matter which), and choose Create Merged Patch

name it as you wish, let it add all the masters to it, and you are done

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ok i'll post a proper load order when i get back in around 3 hours, i got the game to run but i dont have Darn UI installed, after reading around i saw that was some people problems and it looks like it was mine aswell. im wondering tho if some1 could post a link to the version i should be using with FWE 6.02, i have all the current foips.

 

im feeling greedy tho now and want to uninstall project bueaty and install LIng's as well as Excalibr book / universe and run the wmk patch with it, im wondering if anyone could tell me if its fully compatible with Marts monsters, WMK, and FWE cause those are the mods i want to use with it.

 

please stick around wastlelandassassin your post was helpful, thank you.

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i have FWE, MMM, WMK, BoE and EVE, and they all work together

it's not perfect though

FWE prevents the modifications of unique items through WMK (ones from the DLCs, that aren't already affected by BoE), but that's a small price to pay

 

the WMK patch for BoE works, though it doesn't allow you to modify lots of items (not that i really needed to anyhow.......)

 

as for FWE and BoE, they do work, but i would recommend that you also get one of the integration plugins by Earache

there is a plugin that makes battle deadlier (FWE style) by increasing automatic weapons' damage, and a tactical plugin that makes battles more tactical (BoE style), that reduces automatic's damage

you can find the mod here

i would recommend that you take one of these plugins, but only use one of them (obviously they conflict with each other)

 

also, i think you should try to get the 6.03 update of FWE

i don't know if it will change much, but you can't be too careful

 

also, you asked about the DarnUI mod, so you can find the one you need here

i would really recommend that you install the fomod version, as it will limit the chances of something bad happening (like you installing it wrong, or something like this)

 

and as for your final request, don't worry, i wouldn't leave when my help is both needed and appreciated :laugh:

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Awe dude you F**Kin rock you have all the mods i want, i was originaly trying to get but couldnt find enough info on BoE so i decided against it. Ling's pretty things i hear works with it but not project bueaty so i've went ahead and downloaded it.

 

I wonder if you could PM me your load out if its not a secret so i can see all the mods your using cause i want my play experiance to be as diffrent from the vanilla as possible while still being playable :P and it sounds like you know whats up.

 

i'm just about ready to install everything. i've learnt a few things tho from trial and error so right now im backing up all my mod folders just incase one becomes corrupted i can easily swap it out and not have 2 redownload.

 

also i got the game 2 work with the FWE 6.03, WMK 1.19, Project Bueaty HD version, Eve 097 with hotfix, and darn ui

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if you wanted to see my load order, then here goes :)

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] xCALIBR.esm
[X] xCALIBRuniverse.esm
[X] HairPack.esm
[X] 20th Century Weapons.esm
[X] Abbreviated Effects.esm
[X] SShop.esm
[X] CubeExperimental (EN).esm
[X] CrossModData.esm
[X] TalonExtraArmor.esm
[X] EVE.esm
[X] The Librarian.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] SShop.esp
[X] SShop_GhillieSuit.esp
[X] AquaPura 3000.esp
[X] 20th Century v5 ALIVE (Vendor).esp
[X] 20th Century v5 ALIVE (Containers).esp
[X] 20th Century v5 ALIVE (NPC_Settler).esp
[X] 20th Century v5 ALIVE (Vault 101).esp
[X] 20th Century v5 ALIVE (RivetCity).esp
[X] 20th Century v5 ALIVE (Raider).esp
[X] 20th Century v5 ALIVE (Slaver).esp
[X] 20th Century v5 ALIVE (Chinese Ghoul).esp
[X] 20th Century v5 ALIVE (SuperMutant).esp
[X] 20th Century v5 ALIVE (Talon_Regulator).esp
[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp
[X] 20cen Icons.esp
[X] Dragonskin Tactical Outfit.esp
[X] DragonskinBonusPack.esp
[X] DIM TYPE3 conversions.esp
[X] sunglassescollection.esp
[X] A Little Mutant Problem.esp
[X] AsharasPresets.esp
[X] NotSoFast.esp
[X] HeirApparent.esp
[X] The Mantis Imperative - Mantis.esp
[X] The Mantis Imperative - Jello.esp
[X] IntoTheDeepWoods.esp
[X] PLweightadjust.esp
[X] hair_add_npc.esp
[X] eyes_hairpack_en.esp
[X] DK_BulletTime.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Original Perks.esp
[X] UPP - Experience Perks.esp
[X] UPP - Beverage Perks.esp
[X] UPP  - Quest Perks.esp
[X] Tough motherf***er un-chemed.esp
[X] CUSTOM RACES.esp
[X] DIM CUSTOM RACES V2.esp
[X] Overhead3PCamera.esp
[X] Realistic Death Physics.esp
[X] AQFH_C_103.esp
[X] AQFH2.esp
[X] MegatonContracts.esp
[X] SuperJump1.5x.esp
[X] WastelandMastery.esp
[X] Max Level 99 V2.esp
[X] MiniHideout.esp
[X] SShopItems.esp
[X] Tailor Maid.esp
[X] Tailor Maid Anchorage.esp
[X] Tailor Maid PITT.esp
[X] Tailor Maid Brokensteel.esp
[X] Tailor Maid ZETA.esp
[X] Tailor Maid Black Retex.esp
[X] DIM TYPE3clothesRETAIL.esp
[X] 1PipboyPDA.esp
[X] DarNifiedUIF3.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] FO3 Wanderers Edition - Optional VATS Halftime.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - FWE Optional Worn Weapons.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] EVE - FWE Master Release.esp
[X] EVE - FWE Master Release (Follower Enhanced).esp
[X] EVE Anchorage - FWE DLC Anchorage.esp
[X] EVE - FWE with WeaponModKits.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Compatibility Plugin00 TalonCo & Marts.esp
[X] Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp
[X] Fellout-Full.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-PointLookout.esp
[X] Fellout-Zeta.esp
[X] Fellout-pipboylight.esp
[X] xCALIBR_20CW_v5.12.esp
[X] xCALIBRammo_FWE.esp
[X] xCALIBRuniverse.esp
[X] xCALIBRuniverse_FWE_Tactical.esp
[X] xCALIBRUniverse - WMK.esp
[X] My FO3 Merged Patch.esp

 

i know that it's rather long, and i have quite a lot of unused mods that i just didn't remove

but all in all, i think it's a pretty decent load order (i tried to keep it to the minimal size, and i can actually remove quite a lot of the plugins here)

hope this helps :)

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nice pretty much going 2 copy this note for note aswell as download some new mods, i have 20th century but i wasnt going 2 install it cause i thought it might be 2 much but i'll give it a thought. im most happy 2 see tho that CUBE works with this cause it sounded wicked, F**k im excited now.
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well, i actually think of removing 20CW if i'm ever going to start another game

i think it just adds too many weapons, and as much as i like variety, there is a limit for me

 

also, i didn't actually test CUBE Experimental so far, so i don't know how well it works with all of these (i played it before with some of these mods, but not with the latest versions)

this should work just fine, though you should make sure that your real needs status is well enough, and that you set the radiation settings to normal, or you'll have to use god mode in at least one part (when radiation should go about +1 per second, yet instead goes +32 per second, you don't last much.......)

 

i should say that you shouldn't copy this to the letter

i think that as good as Tailor Maid is, the bonuses are too high, so it get's sort of like cheat items, which i don't really like

and in the end, i'm not really using most of these items, so i would probably remove this as well

 

SShop is Scavenger Armors, which is another mod that i'm not really using, as i have all the awesome weapons i want from BoE, so i would remove it as well (though it is a cool mod, it's really overpowered, and doesn't work all too well with female characters, as most armors only have male versions)

 

i would also remove Max Level 99, as even after more than 60 hours of gameplay, i'm still not level 20!!

so there is no way i'll make it past 30 (i doubt if i'll even reach this high)

 

Dragonskin Tactical Outfit is another great mod, but in the end, i just don't use it

the outfits cost too much for a starting character, and once i got my T-51B, the only one better was the Hellfire armor, which is my current one, and i just love it

so as awesome as this mod is, it's just another unused one

 

i would strongly recommend Puce Moose's quest mods, as they are just fun (though rather hard, and have no quest entries)

and also AQFH (or A Quest For Heaven) by Firelady is a great series of quest mods

played the first part several times, and finally got to have the second part (though i haven't played it yet)

 

my point in general: don't just copy all the mods that i have

think of how you are going to play the game, and only get mods that you will use

otherwise you'll just have more problems with no benefits

 

good luck, and happy hunting :biggrin:

 

as for your question, my last plugin is just a standard merged patch, nothing more

Edited by WastelandAssassin
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