Jump to content

New and Improved Grenades (Foundry Projects)


the_senator90

Recommended Posts

Hey, I want to mod in a foundry project which improves grenades and makes new ones.

Specifically, I want to make a project which increases acid per turn damage, disorient duration for flash bangs, adds shredder effect to AP grenades and increases base damage to AP, Alien and Frag, and increases radius of smoke grenades.

I also want to make a new grenade; the incendiary grenade which acts like psychokinesis/flame thrower and an EMP Grenade.

I suspect that the foundry projects could be balanced as such:

Improved Grenades: 500 spacebucks (375 with Asia Bonus)
150 Elerium
150 Alloys
15 Thin Man Corpses
15 Sectoids
15 Chrysalids
15 Drones
45 Meld

New grenades:

Incendiary grenades
Prerequisites: New Warfare systems, 40 engineers
Cost Normal (Build Quickly): $120(180) 40(30) Elerium 0(5) Meld
(unlocked with New Warfare systems, base damage and panic chance increased with jellied elerium, radius increased with improved Grenades project) : Launches flame at a target location like psychokinesis/flamethrower

EMP Grenade
Prerequisites: EMP Weapons, 85 Engineers
Cost; Build Normal(Build Quickly): $180($270) 30(45)Alloys; 50(75)Elerium; 50(56) Meld; 1 Arc Thrower
Unlocked at EMP Weapons
Stuns robotic enemies, damages others like MEC based EMP
Base Damage improved with improved grenades, stun duration lengthened by Improved Arc throwers

But the problem is that I don't know how to do this, let alone edit the ini. Can someone help me with this?

Edited by the_senator90
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...