the_senator90 Posted July 3, 2015 Share Posted July 3, 2015 (edited) Hey, I want to mod in a foundry project which improves grenades and makes new ones. Specifically, I want to make a project which increases acid per turn damage, disorient duration for flash bangs, adds shredder effect to AP grenades and increases base damage to AP, Alien and Frag, and increases radius of smoke grenades. I also want to make a new grenade; the incendiary grenade which acts like psychokinesis/flame thrower and an EMP Grenade. I suspect that the foundry projects could be balanced as such: Improved Grenades: 500 spacebucks (375 with Asia Bonus)150 Elerium150 Alloys15 Thin Man Corpses15 Sectoids15 Chrysalids15 Drones45 MeldNew grenades:Incendiary grenadesPrerequisites: New Warfare systems, 40 engineersCost Normal (Build Quickly): $120(180) 40(30) Elerium 0(5) Meld(unlocked with New Warfare systems, base damage and panic chance increased with jellied elerium, radius increased with improved Grenades project) : Launches flame at a target location like psychokinesis/flamethrowerEMP GrenadePrerequisites: EMP Weapons, 85 EngineersCost; Build Normal(Build Quickly): $180($270) 30(45)Alloys; 50(75)Elerium; 50(56) Meld; 1 Arc ThrowerUnlocked at EMP WeaponsStuns robotic enemies, damages others like MEC based EMPBase Damage improved with improved grenades, stun duration lengthened by Improved Arc throwersBut the problem is that I don't know how to do this, let alone edit the ini. Can someone help me with this? Edited July 3, 2015 by the_senator90 Link to comment Share on other sites More sharing options...
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