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New and Improved Grenades (Foundry Projects)


the_senator90

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Hey, I want to mod in a foundry project which improves grenades and makes new ones.

Specifically, I want to make a project which increases acid per turn damage, disorient duration for flash bangs, adds shredder effect to AP grenades and increases base damage to AP, Alien and Frag, and increases radius of smoke grenades.

I also want to make a new grenade; the incendiary grenade which acts like psychokinesis/flame thrower and an EMP Grenade.

I suspect that the foundry projects could be balanced as such:

Improved Grenades: 500 spacebucks (375 with Asia Bonus)
150 Elerium
150 Alloys
15 Thin Man Corpses
15 Sectoids
15 Chrysalids
15 Drones
45 Meld

New grenades:

Incendiary grenades
Prerequisites: New Warfare systems, 40 engineers
Cost Normal (Build Quickly): $120(180) 40(30) Elerium 0(5) Meld
(unlocked with New Warfare systems, base damage and panic chance increased with jellied elerium, radius increased with improved Grenades project) : Launches flame at a target location like psychokinesis/flamethrower

EMP Grenade
Prerequisites: EMP Weapons, 85 Engineers
Cost; Build Normal(Build Quickly): $180($270) 30(45)Alloys; 50(75)Elerium; 50(56) Meld; 1 Arc Thrower
Unlocked at EMP Weapons
Stuns robotic enemies, damages others like MEC based EMP
Base Damage improved with improved grenades, stun duration lengthened by Improved Arc throwers

But the problem is that I don't know how to do this, let alone edit the ini. Can someone help me with this?

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Ok, I guess I'm asking the wrong question. Is creating an electropulse grenade even possible? Torch does not seem to be editable, and hence, its kind of useless as a grenade idea.

Edited by the_senator90
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The reason people aren't responding is because this is a large project, and most of us don't know you well enough to tell if this is anything but a mod request.

 

To do this, you'd need to add a new topic of foundry research, and then modify the values of perks for every single grenade type, add two new items, and code those to active perks.

 

My only advice is to look at lots of threads on these topics and try to patch it together from them. I wish you luck with this project, and hope you can figure it out..

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I had the idea, and I want to make it work, and do it my self, but the amount of work involved is really staggering. I'm asking for help/referral to modding resources, if that's at all possible. But is there a resource for compiled data/hex values, and tutorials for what I would need to get started?

Edited by the_senator90
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I had the idea, and I want to make it work, and do it my self, but the amount of work involved is really staggering. I'm asking for help/referral to modding resources, if that's at all possible. But is there a resource for compiled data/hex values, and tutorials for what I would need to get started?

Have you looked at the Wiki yet? That's where the tutorials and reference material is located.

 

-Dubious-

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