the_senator90 Posted July 3, 2015 Share Posted July 3, 2015 Hey, I want to mod in a foundry project which improves grenades and makes new ones. Specifically, I want to make a project which increases acid per turn damage, disorient duration for flash bangs, adds shredder effect to AP grenades and increases base damage to AP, Alien and Frag, and increases radius of smoke grenades. I also want to make a new grenade; the incendiary grenade which acts like psychokinesis/flame thrower and an EMP Grenade. I suspect that the foundry projects could be balanced as such: Improved Grenades: 500 spacebucks (375 with Asia Bonus)150 Elerium150 Alloys15 Thin Man Corpses15 Sectoids15 Chrysalids15 Drones45 MeldNew grenades:Incendiary grenadesPrerequisites: New Warfare systems, 40 engineersCost Normal (Build Quickly): $120(180) 40(30) Elerium 0(5) Meld(unlocked with New Warfare systems, base damage and panic chance increased with jellied elerium, radius increased with improved Grenades project) : Launches flame at a target location like psychokinesis/flamethrowerEMP GrenadePrerequisites: EMP Weapons, 85 EngineersCost; Build Normal(Build Quickly): $180($270) 30(45)Alloys; 50(75)Elerium; 50(56) Meld; 1 Arc ThrowerUnlocked at EMP WeaponsStuns robotic enemies, damages others like MEC based EMPBase Damage improved with improved grenades, stun duration lengthened by Improved Arc throwersBut the problem is that I don't know how to do this, let alone edit the ini. Can someone help me with this? Link to comment Share on other sites More sharing options...
the_senator90 Posted July 3, 2015 Author Share Posted July 3, 2015 (edited) Ok, I guess I'm asking the wrong question. Is creating an electropulse grenade even possible? Torch does not seem to be editable, and hence, its kind of useless as a grenade idea. Edited July 4, 2015 by the_senator90 Link to comment Share on other sites More sharing options...
Krazyguy75 Posted July 4, 2015 Share Posted July 4, 2015 The reason people aren't responding is because this is a large project, and most of us don't know you well enough to tell if this is anything but a mod request. To do this, you'd need to add a new topic of foundry research, and then modify the values of perks for every single grenade type, add two new items, and code those to active perks. My only advice is to look at lots of threads on these topics and try to patch it together from them. I wish you luck with this project, and hope you can figure it out.. Link to comment Share on other sites More sharing options...
the_senator90 Posted July 4, 2015 Author Share Posted July 4, 2015 (edited) I had the idea, and I want to make it work, and do it my self, but the amount of work involved is really staggering. I'm asking for help/referral to modding resources, if that's at all possible. But is there a resource for compiled data/hex values, and tutorials for what I would need to get started? Edited July 4, 2015 by the_senator90 Link to comment Share on other sites More sharing options...
dubiousintent Posted July 4, 2015 Share Posted July 4, 2015 I had the idea, and I want to make it work, and do it my self, but the amount of work involved is really staggering. I'm asking for help/referral to modding resources, if that's at all possible. But is there a resource for compiled data/hex values, and tutorials for what I would need to get started?Have you looked at the Wiki yet? That's where the tutorials and reference material is located. -Dubious- Link to comment Share on other sites More sharing options...
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