Maniac3020 Posted February 13, 2011 Share Posted February 13, 2011 I want to edit one little number in Project Nevada's bullet time script, but the GECK won't let me save the script. I know the script works, as the mod maker(s) were able to put it into the mod. I've even tried opening the script, and going strait to saving, without making a single change, but the Geck just refuses to save. Is there a way to force the Geck to save even when thinks there are errors? (I know that it doesn't show error messages) Or perhaps an alternate program for editing scripts? Link to comment Share on other sites More sharing options...
davidlallen Posted February 13, 2011 Share Posted February 13, 2011 Probably if you were to see the error message, you would be able to decide what to do next. Please install geck powerup, available at newvegasnexus, to see the error. Link to comment Share on other sites More sharing options...
schlangster Posted February 13, 2011 Share Posted February 13, 2011 Did you start the GECK with the NVSE loader? If you don't do that, the NVSE commands in the script aren't be recognized and it won't compile anymore. See NVSE's installation instructions for more details. Link to comment Share on other sites More sharing options...
Maniac3020 Posted February 14, 2011 Author Share Posted February 14, 2011 Hey, it worked, thanks a bunch! :laugh: :thumbsup: Link to comment Share on other sites More sharing options...
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