Gawee08 Posted July 4, 2015 Share Posted July 4, 2015 Hi. I am new to GECK modding and need a little bit of help. I'm trying to make a cutscene where you tell these people that you're about to kill them. The character (A gangster boss) says "Get em' boys!" and that makes you go out of the dialogue. Instead of making you fight them, I want for the player to turn around and see an NPC hit him with a baseball bat. After that, a loading screen happens and you wake up in a prison cell. I've found out how to disable the player controls but that is about it. I know doing this sort of thing requires packages or something but help would really be appreciated! Thanks! Link to comment Share on other sites More sharing options...
Fallout2AM Posted July 5, 2015 Share Posted July 5, 2015 If you are pretty new, probably it won't be too easy, it involves some scripting.I once wrote some sort of goofy tutorial about some cutscenes, but I've lost the link, let's say. But you could take a look at this mod, it uses the same concepts on cutscenes. Link to comment Share on other sites More sharing options...
Gawee08 Posted July 6, 2015 Author Share Posted July 6, 2015 If you are pretty new, probably it won't be too easy, it involves some scripting.I once wrote some sort of goofy tutorial about some cutscenes, but I've lost the link, let's say. But you could take a look at this mod, it uses the same concepts on cutscenes. Well, I've found out how to make the player fall. All I need to do now is to find out how to make my character turn around and how to make the enemy shoot me (They're gonna shoot me instead of hitting me with a baseball bat now) Also, for anyone who needs to know how to make the player fall, all you need to do is make a package and put an idle animation in the idle anim tab. Also, put the idle animation into Begin, end and onchange in the second last tab. After that, put the code "player.addscriptpackage <Package ID here>" into wherever it's gonna happen (For me, it was in "Result Script (End)" in the topics tab). Link to comment Share on other sites More sharing options...
Fallout2AM Posted July 6, 2015 Share Posted July 6, 2015 When you'll arrive at the point to script the scene, here's a useful link to start with it Link to comment Share on other sites More sharing options...
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