Jump to content

Dialogue showing up for other NPC's?


ButchTheTunnelSnake

Recommended Posts

Hello, I released a companion mod yesterday, and it seems to have a slight bug.

 

Now, before you say make the condition (GetIsID > NPC ID == 1) I already did that. Now, to make dialogue show up only after hiring him, I put the condition (GetScriptVariable > Function paramater "HasBeenHired" == 1)

 

But the only options that seem to show up for other NPC's are the ones with the GetScriptVariable condition. However, on all of them, the GetIsID condition is there aswell.

 

So I don't understand why this is happening?

 

If you want to take a look, here is link to the released mod: http://www.nexusmods.com/newvegas/mods/59574/?tab=14&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodbugs%2F%3Fid%3D59574&pUp=1

 

Thanks!

Link to comment
Share on other sites

Revert the "FULL - Name" field in each of your (DIAL) Dialog Topic override records back to the original text as shown in FalloutNV.esm. Then edit the INFO - Dialog Response records for each overridden DIAL so that the "RNAM - Prompt" field contains what you originally placed in the DIAL record.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...