ButchTheTunnelSnake Posted July 4, 2015 Share Posted July 4, 2015 Hello, I released a companion mod yesterday, and it seems to have a slight bug. Now, before you say make the condition (GetIsID > NPC ID == 1) I already did that. Now, to make dialogue show up only after hiring him, I put the condition (GetScriptVariable > Function paramater "HasBeenHired" == 1) But the only options that seem to show up for other NPC's are the ones with the GetScriptVariable condition. However, on all of them, the GetIsID condition is there aswell. So I don't understand why this is happening? If you want to take a look, here is link to the released mod: http://www.nexusmods.com/newvegas/mods/59574/?tab=14&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodbugs%2F%3Fid%3D59574&pUp=1 Thanks! Link to comment Share on other sites More sharing options...
Athelbras Posted July 6, 2015 Share Posted July 6, 2015 Revert the "FULL - Name" field in each of your (DIAL) Dialog Topic override records back to the original text as shown in FalloutNV.esm. Then edit the INFO - Dialog Response records for each overridden DIAL so that the "RNAM - Prompt" field contains what you originally placed in the DIAL record. Link to comment Share on other sites More sharing options...
ButchTheTunnelSnake Posted July 7, 2015 Author Share Posted July 7, 2015 Thanks! that worked, thanks for the help. I just released the updated file that fixed this issue :) Link to comment Share on other sites More sharing options...
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