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Creating "Bobbing" Effect for SCOL/Mesh


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For once it's not a FNVEdit/Mod component question!

 

So I just found out about the huge amount of Mothership Zeta assets in FO:NV and I created a "Power Core" that's designed to float on an internal levitation field of its own. It's a SCOL off of a few different FO:NV items, including the "Generator Core" from MZ.

 

Any suggestions on how would I go about animating a slight "floating/bobbing" effect for this item?

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