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Trouble with Hemingwey's Capes


quartet1977

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Hi, I'm having a bit of a problem with this mod. The capes show up when worn by NPCs, but when my character puts one on, it doesn't appear. It's in my inventory, and it's activated, but it doesn't show on my character no matter what else she's wearing. I'm running the FCOM version, and I just doublechecked the load order. Everything seems to be right. I have also switched off the 'unlimited amulets' feature in my bashed patch, as hemingwey suggested. Any suggestions for a fix? Thanks!

 

Load order:

 

Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 1.2.1]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
04  Cobl Main.esm  [Version 1.73]
05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
06  Mart's Monster Mod.esm  [Version 3.7b3p3]
07  FCOM_Convergence.esm  [Version 0.9.9MB3]
08  Hemingweys Capes Improved.esm  [Version 3.0b]
09  HorseCombatMaster.esm
0A  UnnecessaryViolence.esm
0B  Unofficial Oblivion Patch.esp  [Version 3.3.4]
0C  DLCShiveringIsles.esp
0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.1]
**  Oblivion Vwalk UOS.esp
**  DLCShiveringIsles Vwalk UOS.esp
**  DLCShiveringIsles Vwalk DG_DS UOS.esp
0E  Francesco's Optional Chance of Stronger Bosses.esp
0F  Francesco's Optional Chance of Stronger Enemies.esp
10  Francesco's Optional Chance of More Enemies.esp
11  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
12  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
**  Loading Screens - Vanilla No Text.esp
13  All Natural.esp  [Version 1.2]
14  All Natural - SI.esp  [Version 1.2.1]
15  PCSoundAnnah.esp  [Version 2.6]
16  Armor, Clothes & Weapons.esp
17  All Natural - Real Lights.esp  [Version 1.2.1]
18  Akatosh Mount By Saiden Storm.esp
++  Item interchange - Extraction.esp  [Version 0.76]
19  Portable Campsite.esp
1A  RAEVWD Cities.esp  [Version 1.9]
1B  DropLitTorchOBSE.esp  [Version 2.4]
1C  FormID Finder4.esp
1D  Streamline 3.1.esp
1E  Map Marker Overhaul.esp  [Version 3.8]
1F  Map Marker Overhaul - SI additions.esp  [Version 3.5]
20  FastShortcuts.esp
21  sr_super_hotkeys.esp  [Version 0.54]
22  DLCHorseArmor.esp
23  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
24  DLCOrrery.esp
25  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
**  DLCOrrery Vwalk.esp
26  DLCVileLair.esp
27  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
28  DLCMehrunesRazor.esp
29  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
**  DLCMehrunesRazor Vwalk UOP.esp
2A  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
2B  Acolyte_Of_Kynareth_HGEC.esp
2C  Galadhrim_EV.esp
2D  DLCThievesDen.esp
2E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.8]
2F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
**  DLCThievesDen Vwalk UOP.esp
30  Cobl Glue.esp  [Version 1.73]
31  Cobl Si.esp  [Version 1.63]
32  Bob's Armory Oblivion.esp
33  FCOM_BobsArmory.esp  [Version 0.9.9]
34  Oblivion WarCry EV.esp  [Version 1.09]
35  FCOM_WarCry.esp  [Version 0.9.9MB5]
36  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
37  Hemingweys Capes Improved for FCOM.esp  [Version 3.0b]
++  Hemingweys FCOM NPC Capes Improved IC Guards.esp  [Version 3.0b]
++  Hemingweys Capes for FCOM_FrancescosNamedBosses.esp  [Version 3.0b]
**  Oscuro's_Oblivion_Overhaul Vwalk.esp
**  OMOBS.esp  [Version 1.0]
**  OMOBS_SI.esp  [Version 1.0]
38  OMOBS Optional Combat Settings.esp  [Version 1.0]
39  OOO 1.32-Cobl.esp  [Version 1.72]
++  FCOM_Cobl.esp  [Version 0.9.9]
3A  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
3B  FCOM_RealSwords.esp  [Version 0.9.9]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
3C  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
3D  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
3E  TIE In.esp  [Version 1.2b]
++  TIE In - Cobl.esp  [Version 1.2b]
3F  TIE In - FCOM Convergence.esp  [Version 1.2b]
++  TIE In - RealSwords.esp  [Version 1.2b]
++  MMM-Cobl.esp  [Version 1.73]
40  Anduril Reforged.esp
41  Abriael_Human.esp
42  The Ayleid Steps.esp  [Version 3.4]
43  DLCfrostcrag.esp
44  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
45  FrostcragRebornCobl.esp
**  DLCFrostcrag Vwalk.esp
46  Knights.esp
47  Knights - Unofficial Patch.esp  [Version 1.1]
**  Knights Vwalk UOP.esp
++  TIE In - Knights.esp  [Version 1.2b]
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
48  Quest Award Leveller.esp  [Version 2.0.1]
++  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]
++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]
++  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]
++  TIE In - DLCOrrery.esp  [Version 1.2b]
++  TIE In - DLCThievesDen.esp  [Version 1.2b]
++  TIE In - DLCFrostcrag.esp  [Version 1.2b]
49  SpellSinger.esp
4A  bgMagicEV.esp  [Version 1.7EV]
**  bgMagicEV Vwalk.esp
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicItemSigil.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
4B  bgMagicBonus.esp  [Version 1.7EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
4C  bgMagicEVPaperChase.esp  [Version 1.68EV]
4D  bgMagicEVShader.esp  [Version 1.7EV]
++  bgMagicShaderLifeDetect.esp  [Version 1.68]
4E  bgMagicLightningbolt.esp
4F  SupremeMagicka.esp  [Version 0.90b]
50  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_OOO.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
51  SM_EnchantStaff.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]
52  MidasSpells.esp
53  StealthOverhaul.esp
54  DRSplatter.esp
55  All+5AttributeModifiers.esp
++  OOO-Level_Stock.esp  [Version 1.33]
56  Stylish Jump.esp
++  Item interchange - Placement for FCOM.esp  [Version 0.76]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
57  Cobl Races.esp  [Version 1.52]
++  Cobl Races - Balanced.esp  [Version 1.52]
58  FCOM_Archery.esp  [Version 0.9.9]
59  UnnecessaryViolence.esp
5A  DeadlyReflex 6 - Combat Moves.esp
++  SM_DeadlyReflex.esp  [Version 0.90]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]
5B  Bashed Patch, 0.esp

 

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It's probably the armour or clothing that you are wearing. Some (most?) armour has the 'Hide Amulets' flag set. Does the mod have any tail slot capes? If so, use one of those, assuming you're not playing a beast race.
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It's probably the armour or clothing that you are wearing. Some (most?) armour has the 'Hide Amulets' flag set. Does the mod have any tail slot capes? If so, use one of those, assuming you're not playing a beast race.

I wish it were that simple, but the capes don't show up even when they are the only things she is wearing. And the capes that I have tried have not been slotted for tails, only for amulets.

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It's probably the armour or clothing that you are wearing. Some (most?) armour has the 'Hide Amulets' flag set. Does the mod have any tail slot capes? If so, use one of those, assuming you're not playing a beast race.

I wish it were that simple, but the capes don't show up even when they are the only things she is wearing. And the capes that I have tried have not been slotted for tails, only for amulets.

 

Ok, I just installed this mod to try to understand what's going on. I have the OOO version. Unfortunately, my character equips the amulet capes as expected, so I'm none the wiser. :confused:

 

My advice is to rule out your save game. Make sure you have quit to the desktop and start a new game. Go to Divine Elegance and buy a cape (cheat for some money, as it's only a test), and see if your character equips a cape in a new game.

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Quartet1977:

 

I don't see anything in your load order which should hide amulets -- at least so far as I know (I am not familiar with all of the mods you installed).

 

This leads me to believe it is possible you are using the 'unlimited amulets' feature of Wrye Bash, which results in no amulets showing. Did you ensure you do not have this feature active in your bashed patch?

 

Beyond the above, I am stumped. Hemingwey's Capes has been out for over a year (various versions) and I have not had any reports of a similar problem in that time...unless the problem is something like the above.

 

Regards,

 

Hem

 

P.S. It is also possible you somehow did not install/somehow do not have all the meshes and textures for all of the capes...perhaps try redownloading and reinstalling the mod... :confused:

 

Edit: I didn't read the original post very well...you say you have 'unlimited amulets' turned off...

 

Edit2: Thinking about this...I am not sure how 'unlimited amulets' works...but perhaps you will need to disable Hemingwey's Capes with unlimited amulets turned off, then load up the game and make a clean save, then reactivate Hemingwey's Capes and repurchase your capes...that's about all I can think of at the moment. (The thing that has me stumped is your statement that NPCs are wearing capes, just not your character -- even when otherwise naked.)

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Quartet1977:

 

I don't see anything in your load order which should hide amulets -- at least so far as I know (I am not familiar with all of the mods you installed).

 

This leads me to believe it is possible you are using the 'unlimited amulets' feature of Wrye Bash, which results in no amulets showing. Did you ensure you do not have this feature active in your bashed patch?

 

Beyond the above, I am stumped. Hemingwey's Capes has been out for over a year (various versions) and I have not had any reports of a similar problem in that time...unless the problem is something like the above.

 

Regards,

 

Hem

 

P.S. It is also possible you somehow did not install/somehow do not have all the meshes and textures for all of the capes...perhaps try redownloading and reinstalling the mod... :confused:

 

Edit: I didn't read the original post very well...you say you have 'unlimited amulets' turned off...

 

Edit2: Thinking about this...I am not sure how 'unlimited amulets' works...but perhaps you will need to disable Hemingwey's Capes with unlimited amulets turned off, then load up the game and make a clean save, then reactivate Hemingwey's Capes and repurchase your capes...that's about all I can think of at the moment. (The thing that has me stumped is your statement that NPCs are wearing capes, just not your character -- even when otherwise naked.)

Again, thanks for your detailed response. And yours, too, Hickory! I wish the solution were an obvious one, because I have used this mod before in a previous game, and loved it. That in itself makes this more confusing, because, while some of the mods are different, my setup was essentially the same, and the capes worked fine. I even had 'unlimited amulets' active. That was a previous version of your mod that I was using, but still. Anyway, I'll try reinstalling, then if that doesn't work, I'll try a clean save, as you suggest. Beyond that, I might have to resign myself to envying the NPCs who get to wear your capes.

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