Glenstorm Posted February 14, 2011 Share Posted February 14, 2011 Hi. What do I do if I want to store a position dynamically in GECK? as in scn scriptName ref refName begin blockName set refName to refCreatingObject.PlaceAtMe ObjectToBeCreated 1, 0, 0 end What is the refCreatingObject here? How do I initialise such an object? P.S. I'm aware of the PlaceAtMe bloated issue and won't be using it for long. Link to comment Share on other sites More sharing options...
davidlallen Posted February 14, 2011 Share Posted February 14, 2011 When you call place at "me", you are creating a new object to be placed somewhere. "Me" is the object near where you want it placed. So whatever object you want the new object placed near, is refCreatingObject. Link to comment Share on other sites More sharing options...
Glenstorm Posted February 14, 2011 Author Share Posted February 14, 2011 When you call place at "me", you are creating a new object to be placed somewhere. "Me" is the object near where you want it placed. So whatever object you want the new object placed near, is refCreatingObject.How do i create an empty object? Same thing except no model Link to comment Share on other sites More sharing options...
ProjectEW Posted February 14, 2011 Share Posted February 14, 2011 An XMarker would do the job. Link to comment Share on other sites More sharing options...
Glenstorm Posted February 14, 2011 Author Share Posted February 14, 2011 An XMarker would do the job. Thank you. Can anyone direct me to the PlaceAtReticle page on GECK, I can't find it. Otherwise, can someone describe the function to me?Does PlaceAtReticle suffer the same bloating issues as well? How do you move an already existing reference (persistent) to whatever location the reticle is pointing to? Link to comment Share on other sites More sharing options...
ProjectEW Posted February 14, 2011 Share Posted February 14, 2011 A more experienced member should try to answer this, but I don't believe there is a PlaceAtReticle function. What exactly are you trying to do? Something like RTS's object placement system? Link to comment Share on other sites More sharing options...
davidlallen Posted February 15, 2011 Share Posted February 15, 2011 PlaceAtReticle is used in falloutnv.esm, but nowhere documented at geck.bethsoft.com. My "guess" is that it works the same as place at me, only it uses the location sighted in the reticle instead of the object's current location. Link to comment Share on other sites More sharing options...
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