AxlDave Posted July 5, 2015 Share Posted July 5, 2015 So I modified XCOM: Enemy Unknown to enable any soldier wearing Titan armour to be able to carry 3 items instead of the standard one. Arc Throwers and Nano-vests for all, yay! The problem is, when my Support class soldiers receive their "Deep Pockets" skill, the fourth inventory slot becomes inaccessible, and the Nano-vest that is equipped gets replaced by a frag grenade. In addition, the replaced Nano-vest does not show up in the locker, but I can tell that I still possess said Nano-vest by looking in the Engineering section, which tells you how many of a particular item you currently own. My theory is that the Nano-vest has been placed in the inaccessible fourth inventory slot, where it no longer registers as being equipped but still registers as existing. Can anyone construct a mod that allows me to see and also use this fourth inventory slot? Or perhaps even allows the use of more than 4? Link to comment Share on other sites More sharing options...
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