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Weird face problem


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Well, a quick look at your list and "Realistic Teeth" jumps out at me. I've read the Readme for that one, and it seems to impact (badly) on almost every other facemorph mod. The author talks about other modders contacting him for instructions on how to make their work compatible with his.

 

Try without that and see what happens. (But take a look at the Readme first. There may be special UNINSTALL instructions as well... :laugh: )

 

Actually, in this situation (some stuff works, some doesn't) you might want to employ the more rigorous troubleshooting process.

 

1. Disable (untick the box) all unofficial items on the "Installed Content" screen.

2. Cut-Paste your "\override" folder elsewhere (desktop, other folder, anywhere outside the standard path.)

3. Check for any leftover CGMC.XML files, delete if present ANYWHERE.

4. Create new (now empty) "\override" folder.

5. Test game. Does everything work normally? If not, problem is with actual game install. But if so...

6. Add back mods on "Installed Content" screen in batches (I do 2-5 at a time, depending) testing after every batch. If problem occurs, you have a very small population to examine individually.

7. Add back mods to "\override", again in small batches and testing between each batch.

 

This will identify and isolate the one(s) causing your issue. You can then determine if there's a way to get things working the way you want, or if you have to choose between conflicting mods.

 

Some mods can be edited to play nice with certain other ones. Most can't. For example, all CC mods work by assigning the resources they contain to the approprite attribute (Hair Color, Eye Shape, etc.) and a specfic slider position for the attribute. If two different mod authors used the same slider values for their respective resources... Well, I think TerraEx's Complier prevents a direct conflict, but it may do so by "zeroing-out" the conflicting entires for both mods...

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