Lehcar Posted February 14, 2011 Share Posted February 14, 2011 Does anyone know how to script a disabled object to become enabled (appear in the game world) once a certain quest flag is set? Link to comment Share on other sites More sharing options...
NellSpeed Posted February 15, 2011 Share Posted February 15, 2011 When you set the quest flag, try including the line ReferenceEditorID.enable - it should immediately appear, which can be a little jarring, but it ought to work. The object in question, of course, has to be a persistent reference.More info at the CS Wiki. Link to comment Share on other sites More sharing options...
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