Ghostwalker71 Posted October 5, 2015 Share Posted October 5, 2015 Or you could go to http://niftools.sourceforge.net/forum/viewtopic.php?f=13&t=5823 and download the very latest blender plugin(the file link is in my sig) built on blender 2.75a, and simply export your models as a skyrim nif, load it in nifskope to do the final polish and slap it in your game. It is technically still alpha level product, but it works rather well Not yet tested in blender 2.76 rc3, but it should work without issue Link to comment Share on other sites More sharing options...
sabudum Posted December 3, 2015 Share Posted December 3, 2015 2.49 even has the "Copy Weights" tool that's better than the new ones. Link to comment Share on other sites More sharing options...
DixiePig Posted December 7, 2015 Share Posted December 7, 2015 As has been said before, save your 2.7x mesh with the "legacy mesh format" box ticked - I like to save as a separate file because if you have any ngons you haven't noticed they will be deleted.Niftools recomends working in the latest blender and using 2.49 to export. So do I (at least until niftools supports the current blender version). 2.49 even has the "Copy Weights" tool that's better than the new ones.I thought that this would be the one thing that 2.49 has but 2.7x doesn't, but in fact 2.7x has bone weight copy and it's better. Here's how to do it: Mesh A is your custom mesh.Mesh B is the mesh with the bone weights you want to transfer to you custom meshSelect mesh B, then mesh A. This will make mesh A your active mesh.Change from "Object Mode" to "Weight Paint Mode"In the tool menu (hotkey T) click "Transfer Weights"Set "Source Layer" to "All layers".Set "Mix mode" to "Replace"Done.There are also many options for blending between multiple source meshes and other helpful features. Link to comment Share on other sites More sharing options...
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