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Nif to Blender to Nifskope Problem


fume0101

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I have been attempting for the last couple days to copy>branch, paste>branch, scale/postion, and then transform>apply a piece of a helmet I am working on from one mesh to another with Nifskope. It looks fine in Nifskope, but when I load up the model in GECK, the piece I am attempting to scale and position ends up resting near the base of the neck, and none of the changes I made to the piece 'stick'. I have utilized the same process for other mesh pieces, even on the same model. It's as though, at some point along the way, the .nif just stops accepting changes you impose upon it. Essentially forcing you to start over, but I keep encountering the issue at the same section I try to edit.

 

Finding no way to resolve this with Nifskope alone, I downloaded and installed all the necessary files to get Blender up and running, imported the .nif, and scaled/positioned the mesh there. I then exported the mesh as a new .nif, and loaded it up in GECK, but the entire helmet has become invisible. It still shows up in blender, and Nifskope, but is gone in GECK.

 

I would like to request the aid of someone familiar with editing meshes to help me resolve this issue. I would very much appreciate any assistance, and those who do will of course be credited for their work.

 

In case anyone is wondering, the helmet I am working on is for my mod: NCR Rearmament

Edited by fume0101
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Please read the pinned hat thread in the adjacent mod talk forum. Often the problem is that headgear is "sideways" and this tip fixes it.

Thanks for the tip on that forum post. While I will likely find it useful at some point, my mesh has not been added into an .esp in the GECK yet. I merely check the model in GECK first to ensure that it loads it properly. Therefore, there is no .esp to edit with FNVedit.

 

Again, thanks for the assist, but it doesn't pertain to my issue.

Edited by fume0101
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Okay, I will give it a shot and report back. To clarify; the helmet is not tilted sideways. The mask portion of the helmet I am working with drops down to about the height of the base of the neck, but the rest of the pieces are in the locations I scaled/positioned them to.
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