ManehattanProject Posted July 7, 2015 Share Posted July 7, 2015 For some crazy reason, I thought the silly thing autogenerated. Boy was I mistaken. Considering it's impossible to see exact locations using the GECK Renderer and Heightmap only gives you terrain features...what do you folks do create a good Fallout: New Vegas-style map for a new worldspace? Link to comment Share on other sites More sharing options...
RoyBatterian Posted July 7, 2015 Share Posted July 7, 2015 I would really like to know this too. I hope someone can explain the process of doing so. Link to comment Share on other sites More sharing options...
rickerhk Posted July 7, 2015 Share Posted July 7, 2015 Thaiauxn did ours. You could probably ask him. I know that the format is important - ours is 2048x2048 DXT1 with no mipmaps I think he started with an export of the height map - which is just an image - possibly multiple image sections - Then paste them together and do magic in whatever photo-imaging program he uses. There's a map offset in the worldspace record that you use to line it up in the pipboy, I believe. Link to comment Share on other sites More sharing options...
ManehattanProject Posted July 7, 2015 Author Share Posted July 7, 2015 Thaiauxn did ours. You could probably ask him.I know that the format is important - ours is 2048x2048 DXT1 with no mipmapsI think he started with an export of the height map - which is just an image - possibly multiple image sections - Then paste them together and do magic in whatever photo-imaging program he uses. There's a map offset in the worldspace record that you use to line it up in the pipboy, I believe. Thanks for the suggestion! I'll get in contact with him and see if he's interested in working with us or at least giving us some tips and advice. :) Link to comment Share on other sites More sharing options...
mindboggles Posted July 7, 2015 Share Posted July 7, 2015 When I did my couple of worldspaces I toggled grids on and off while moving as high as I could looking down in the render window, I then took screen shots using the grids as a guide. I pieced them all together in a paint program and then applied filters like desaturation and maybe edge detect. Link to comment Share on other sites More sharing options...
Fallout2AM Posted July 8, 2015 Share Posted July 8, 2015 (edited) When I did my couple of worldspaces I toggled grids on and off while moving as high as I could looking down in the render window, I then took screen shots using the grids as a guide. I pieced them all together in a paint program and then applied filters like desaturation and maybe edge detect. Did the same for Willhaven, but it was a small world. I assume doing that when you have 1300 chunks isn't the best solution... :smile: Thaiauxn enlight us! :P Edited July 8, 2015 by Fallout2AM Link to comment Share on other sites More sharing options...
Nimboss Posted July 12, 2015 Share Posted July 12, 2015 I used TESAnnwyn to export height map and made use of a paint program in a clever way to get something useful.You still have some job to scale and tinker with settings in GECK to get your true position and map place to fit together. mindboggles way is similar to one crazy idea I had.That was to create a mod totally scripted using all features of NVSE and others. When activated in game it would place you at a start position and set your view at ground and then walk all over the worldspace and take snapshots with some naming structure. Then using some picture tool to stitch all of them together.The quality would be totally superb! I gave it up since I think it is to much work to get there and too few that would use such a tool, but it would have been awesome.I'm listening if someone thinks it should work and not that hard to do, still how many would use it? 10-100-1000? Link to comment Share on other sites More sharing options...
hlp Posted July 12, 2015 Share Posted July 12, 2015 Isn't there a built in function for generating an image of the current cell ? I think I was asked to import it into NVSE. Link to comment Share on other sites More sharing options...
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