peanutkid Posted July 8, 2015 Share Posted July 8, 2015 So for my spellsword playthrough, this would make sneaking so much easier as I could actually have better aim when using stuff like ice spike. I'm thinking it would pretty much just automatically happen after you have finished charging up the spell, zooming in and slowing down time if you have both perks. It could leech off of stamina or have like a +.25% magicka cost or something like that to keep it from lasting forever. I, personally, would prefer it automatically happen since I'm playing with a controller and making button combos work is a real b&@*$. There could probably be a few options where it works like it does for bows and the auto-zoom like I described. I would kill for a mod like this. Also, as a bonus, making all projectile spells (if it makes sense) much faster when cast. Like, ice spike shoots out so damn slow. Ugh. Link to comment Share on other sites More sharing options...
mdesanta777 Posted April 22, 2016 Share Posted April 22, 2016 I too, would like to have a mod that does this exact thing.Perks that allow you to zoom in and slow time while holding a spell, like when you draw a bow.Plenty of non-Destruction spells would also benefit from this, such as Fury and Calm.Is there a way? Link to comment Share on other sites More sharing options...
Elias555 Posted April 22, 2016 Share Posted April 22, 2016 Should be able to with an ability that is added when you get a perk. Here's some pseudo code that will get things started. OnControlDown()utility.wait(3) ;To simulate charging, probably need a better way since this might prevent OnControlUp() from being checkedChecked if charged variable set to 1If set to 1 do SlowEffectSpell.Cast(playerRef) ;spell removes stamina/magicka over time and slows time.Endif OnControlUp()Checked if charged variable set to 0 ;so if the player releases the spell quickly, the slow spell doesn't fire. Link to comment Share on other sites More sharing options...
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