wektis Posted February 16, 2011 Share Posted February 16, 2011 Hi all, Was busily working away on my mod today and inadvertently opened another mod during the process, it didn't seem to impact at the time so I just went back to what I was doing. I noticed a couple of hours ago that now Fallout Mod Manager lists the second mod as a required component for my mod. I found the offending switch, removed and replaced it to no effect. Further investigation shows that all references for this second mod have been included in mine (interior cells etc) I have spent the last couple of hours downloading and attempting to rectify this with Fo3Edit, but still no success. I was wondering if anyone has had similar experience and how it was solved? Thanks. Link to comment Share on other sites More sharing options...
McclaudEagle Posted February 16, 2011 Share Posted February 16, 2011 (edited) I had a similar problem with the mod I'm making. I used an incorrect esm file and thought I was stuck. However, after doing the following: FNVEdit > Load up mod > Right click on mod > Clean Master Files > Save When I reloaded the NV GECK, the incorrect master file had gone. You just need to make sure any items it gives you are deleted first. Also note that it will remove all related esm's except Fallout NV. I don't know how to specify which esm's go. Edited February 16, 2011 by McclaudEagle Link to comment Share on other sites More sharing options...
wektis Posted February 16, 2011 Author Share Posted February 16, 2011 Ok great I'll give it a try, thanks! Link to comment Share on other sites More sharing options...
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