DrayGunn Posted February 16, 2011 Posted February 16, 2011 I have been playing my hand at modding a lot lately and been enjoying making my own items or just simply retexturing other items. My issue is that i dont have a clue how to compress my DDS files and they are way too big. i am using GIMP and i have tried all the options on that for compressing the DDS files and i have also tried using The Compressonator and still failure.. the textures either show up and multicolored blocks or solid black.. WTF am i doing wrong? i need some help please?
Hemingwey Posted February 17, 2011 Posted February 17, 2011 I have been playing my hand at modding a lot lately and been enjoying making my own items or just simply retexturing other items. My issue is that i dont have a clue how to compress my DDS files and they are way too big. i am using GIMP and i have tried all the options on that for compressing the DDS files and i have also tried using The Compressonator and still failure.. the textures either show up and multicolored blocks or solid black.. WTF am i doing wrong? i need some help please? It could a lot of things... Let's start with the basics. You should not be compressing .dds files -- they ARE compressed. You should be compressing texture files that start out as another format...such as .tga...and compressing those files TO a .dds file. Next, are you building mip maps when you compress your texture files using the compressonator? Probably the most helpful thing for you to do would be to read/study some tutorials from the Elder Scrolls Constuction Set Wiki. In particular, try the tutorial links on THIS page. These are basic tutorials, but they should get you pointed in the right direction. Hope this helps. Regards, Hem
DrayGunn Posted February 20, 2011 Author Posted February 20, 2011 Thankyou! i think it was cause i wasnt generating mipmaps. seems to be working fine now. thankyou :)
theuseless Posted February 23, 2011 Posted February 23, 2011 DDS Converter. It will convert jpg, gif, xcf, psd and other files into the proper style for Oblivion .dds formats. I found that if you convert something for a transparent (or semi-transparent) texture (like a glow map), it is best to save it as a .psd file (photoshop document). The Gimp can do this easily. Make sure that there is only ONE layer in a transparency .psd file (or it will flatten or use the top one). You can do anything that you want, there are some good tutorials online for normal mapping. I use DDS Converter almost every day,theuseless http://www.tesnexus.com/downloads/file.php?id=8698
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