Dottyy Posted July 8, 2015 Share Posted July 8, 2015 I have recently bought and downloaded Fallout 3 GOTY edition on Steam and downloaded FOSE and started modding the base game with different mods like FWE, MMM etc. Got everything up and running and the frames were well over 60. But as soon as i left vault 101 i got completely random crashes during the game. The crashes come whenever they can for example while i'm loading, roaming the wastes, under dialougue, opening the pipboy et cetera. The time that the game crashes are completely random and come out of nowhere with no FPS drop before the crash. The time that the game crashes are usually after 15 minutes of gameplay or even 2 hours. I have gone into the fallout.ini file and limited the cores to 2. Enabled the fallout.exe program to exceed 2gb and have F3 stutter remover installed. Aswell as running the game in a fake fullscren. I have several mods installed in NMM and i don't know if that's causing the problem or not. But i suspect that is not the culprit to my problem. Although i am not sure. My compter is running on a Windows 7 64 bit operating system and i have a GTX 770 clocked to 1046 and my CPU is an AMD FX-8320 Eight- Core Processor Here are the current mods that i have on NMM A World of Pain For Fallout 3Adjustable HUDArefu ExpandedCinematech- Films Grain And Styles : Fallout 3DarNified UI F3 alphaDCinteriors ProjectDynavision- Dynamic Depth Of FieldEnchanced Blood TexturesEnchanced Weather- Rain And Snow V2Eve: Energy Visuals EnchancedFallout 3 Re-AnimatedFallout Character Overhaul- Races -Fallout StreetlightsFallout Stutter RemoverFelloutFlora Overhaul- Dead EditionFollowers Hire ContinuedF03 Wanderers EditionHi-Res Weapons V3Impervious Power ArmorKikais EquipmentMarts Mutant ModMegaton WalkwayNMC's Texture PackNo More Dots- V01Pipboy ReadiusSunglasses CollectionUPP- Ultimate Perk PackUPDATED Unofficial Fallout 3 PatchWasteland Soldier ArmorWasters Scarf For Fallout 3Weapon Mod KitsWearable Backpacks- Blackwolf Backpack If any of you have the same problem or have the solution to this problem then it would be greatly appreciated if you wrote a reply Thanks in Advance Link to comment Share on other sites More sharing options...
Purr4me Posted July 8, 2015 Share Posted July 8, 2015 Please Just send me your last saved game file, upload it to "2shareed.com" I'll extract the needed data from that...So I don't need to ask a bunch of questions.The list are the mods in whole but don't show me whats actually running at game time, that saved game file will, I'll do the rest.kitty Link to comment Share on other sites More sharing options...
Purr4me Posted July 8, 2015 Share Posted July 8, 2015 A World of Pain For Fallout 3 I don't use + will conflict with another weapons mod of any kind and armor mods too.Adjustable HUD I don't useArefu ExpandedCinematech- Films Grain And Styles : Fallout 3DarNified UI F3 alpha I don't useDCinteriors Project I don't useDynavision- Dynamic Depth Of FieldEnchanced Blood TexturesEnchanced Weather- Rain And Snow V2Eve: Energy Visuals Enchanced I don't use + You still need all the Original assets for this to wrk rtFallout 3 Re-AnimatedFallout Character Overhaul- Races - I don't useFallout StreetlightsFallout Stutter Remover I don't useFellout I don't use + Built into FWEFlora Overhaul- Dead Edition I don't useFollowers Hire Continued I don't useF03 Wanderers EditionHi-Res Weapons V3 I don't use + will conflict with EVE if missing any assets.Impervious Power Armor I don't useKikais Equipment I don't use + never heard of this one.Marts Mutant ModMegaton WalkwayNMC's Texture PackNo More Dots- V01 I don't use + is for calibur and FWEPipboy Readius I don't useSunglasses Collection I don't useUPP- Ultimate Perk Pack I don't useUPDATED Unofficial Fallout 3 Patch I don't useWasteland Soldier Armor I don't useWasters Scarf For Fallout 3 I don't useWeapon Mod KitsWearable Backpacks- Blackwolf Backpack Basically I will rip out or duplicate the required data that i don't use. Link to comment Share on other sites More sharing options...
Dottyy Posted July 8, 2015 Author Share Posted July 8, 2015 http://www.2shared.com/file/kqY0DqVg/Save_2_-_Spencer_Smith_The_Cap.html that's my most recent save game that i had. Link to comment Share on other sites More sharing options...
Purr4me Posted July 8, 2015 Share Posted July 8, 2015 (edited) Downloading it nowEDIT:Here is what I extracted, and I am going to attempt to load just these files up here shortly. [X] Fallout3.esm[X] Anchorage.esm[X] BrokenSteel.esm[X] ThePitt.esm[X] Zeta.esm[X] PointLookout.esm[X] EVE.esm[X] Mart's Mutant Mod.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] Enhanced Weather - Rain and Snow.esm[X] aHUD.esm[X] StreetLights.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] AWorldOfPainFO3.esm[X] DCInteriors_ComboEdition.esm[X] ArefuExpandedByAzar.esm[X] Unofficial Fallout 3 Patch.esm[X] CINEMATECH.esm[X] Impervious Power Armour.esm[X] Fellout-Full.esp[X] WeaponModKits.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] DarNifiedUIF3.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - REBOOT.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] dD - Enhanced Blood Main.esp[X] 1PipboyPDA.esp[X] ArefuExpandedByAzar-Radio.esp[X] UPP - Experience Perks.esp[X] UPP - Original Perks.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Quest Perks.esp[X] DYNAVISION - Dynamic Lens Effect.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - Zeta.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] sunglassescollection.esp[X] kikaiEquipment.esp[X] Wasteland Soldier Armor.esp[X] FollowersHireContinued-CharismaCheck-KarmaCheck.esp[X] FollowersHireContinued-CharismaCheck-NoKarmaCheck.esp[X] FollowersHireContinued-KarmaCheck-NoCharismaCheck-NoCountCheck.esp[X] FollowersHireContinued-NoChecks.esp[X] Flora Overhaul.esp[X] Megaton Walkway.esp[X] UrgeScarfFallout3.esp[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[X] BlackWolf Backpack - Blank's Container Patch.esp At this very moment I am in the middle of a master patch Experiment, It does involve some of the mods listed here you are using, but the reverences are prevalent in the games structure so having most of the data on hand, I can just cut out the rest from the saved game file "produce the needed code" as it requires. So, in one hand I continue my work and at the same time in another hand am able to see if the thi9ngs I find in your game "matches the bugs I have fixed" in this experiments out come. I am hoping that the first list are the names of the archives?I'll post a screen shot of the work currently to look at.kitty Edited July 8, 2015 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted July 8, 2015 Share Posted July 8, 2015 http://s26.postimg.org/izi70q3d5/Fook_Is_Buggy.jpg http://s26.postimg.org/f0kzhweq1/FWE_FOOK_Hair.jpg http://s26.postimg.org/cxaka8ex5/Pet_Project.jpgWhat this is, IS opportunity. Timing and use of tools.It's sort of how I am using some of the tools and mods to automate repairs without much thought.There are two built already sitting on the left side in the shots...these are results from sorted mods that are not the same.There is zero editing involved in this approach so it might be a way to upload methods that can be used.This has to do with preferences.Users choice's will determine what they want to use, it also is an eye opener too as I am not touching anyone's mods, They are raw as it comes, right off the shelf.So, a user does not require a massive amount of reading, just some ,requires no skills, just follow instructions ,what of them are small.Definitely not complicated at all. But getting to that point requires a lot of time and skill. Enjoy the read as I pick this game / saved game apart for you.kitty Link to comment Share on other sites More sharing options...
Purr4me Posted July 8, 2015 Share Posted July 8, 2015 The saved game due to the fact I do not have all the data yet shows this as it lands when extracted: Fallout3.esmCALIBR.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESM! This plugin depends on master 'anchorage.esm', which is loading after it in the load order! This plugin depends on master 'thepitt.esm', which is loading after it in the load order! This plugin depends on master 'brokensteel.esm', which is loading after it in the load order! This plugin depends on master 'pointlookout.esm', which is loading after it in the load order! This plugin depends on master 'zeta.esm', which is loading after it in the load orderCRAFT.esm* The current load order of this mod does not match the current templateFO3 Wanderers Edition - Main File.esmAnchorage.esm* The current load order of this mod does not match the current templateBrokenSteel.esm* The current load order of this mod does not match the current templatePointLookout.esm* The current load order of this mod does not match the current templateThePitt.esm* The current load order of this mod does not match the current templateZeta.esm* The current load order of this mod does not match the current templateFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Main File.esp* The current load order of this mod does not match the current templateFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional VATS Realtime.esp* The current load order of this mod does not match the current templateFWE - Weightless Ammo.espThe order that the current template suggests is as follows:fallout3.esmanchorage.esmthepitt.esmbrokensteel.esmpointlookout.esmzeta.esmcraft.esmcalibr.esmfook2 - main.esmfook2 - [dik] dlc improvement kit.esmfo3 wanderers edition - main file.esmfook2 - main.espfook2 - [dik] dlc improvement kit.espfo3 wanderers edition - main file.espfo3 wanderers edition - followers enhanced.espfo3 wanderers edition - optional vats realtime.espfo3 wanderers edition - optional restore tracers (automatics only).espfwe - weightless ammo.esp That was unsorted or sorted somewhat.This is the current load order report Fomm shows before sorting it, this is also how the data is being read: Mod load order report! Warning: current load order template contains 1457 duplicate entries. This warning can be ignored.Fallout3.esmCALIBR.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESM! This plugin depends on master 'anchorage.esm', which is loading after it in the load order! This plugin depends on master 'thepitt.esm', which is loading after it in the load order! This plugin depends on master 'brokensteel.esm', which is loading after it in the load order! This plugin depends on master 'pointlookout.esm', which is loading after it in the load order! This plugin depends on master 'zeta.esm', which is loading after it in the load orderCRAFT.esm* The current load order of this mod does not match the current templateFO3 Wanderers Edition - Main File.esmAnchorage.esm* The current load order of this mod does not match the current templateBrokenSteel.esm* The current load order of this mod does not match the current templatePointLookout.esm* The current load order of this mod does not match the current templateThePitt.esm* The current load order of this mod does not match the current templateZeta.esm* The current load order of this mod does not match the current templateFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Main File.esp* The current load order of this mod does not match the current templateFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional VATS Realtime.esp* The current load order of this mod does not match the current templateFWE - Weightless Ammo.espThe order that the current template suggests is as follows:fallout3.esmanchorage.esmthepitt.esmbrokensteel.esmpointlookout.esmzeta.esmcraft.esmcalibr.esmfook2 - main.esmfook2 - [dik] dlc improvement kit.esmfo3 wanderers edition - main file.esmfook2 - main.espfook2 - [dik] dlc improvement kit.espfo3 wanderers edition - main file.espfo3 wanderers edition - followers enhanced.espfo3 wanderers edition - optional vats realtime.espfo3 wanderers edition - optional restore tracers (automatics only).espfwe - weightless ammo.esp So, with out mmm being in there I'll extract just what I have so far.2 of the Experimental results from LOOT versions, one internal to mo, and the other standalone show consistent error reports in the xedit tool, how ever, the internal data is so far apart?Fomm's results are showing me what's really being missed.what you see in my shot about the FWE files are all that's needed with out "DLC Content" being required.Going back in now. Link to comment Share on other sites More sharing options...
Purr4me Posted July 8, 2015 Share Posted July 8, 2015 IS this correct mod? (Arefu Expanded v1.7d) ? Link to comment Share on other sites More sharing options...
Purr4me Posted July 8, 2015 Share Posted July 8, 2015 Which DC INteriors version? Link to comment Share on other sites More sharing options...
Dottyy Posted July 8, 2015 Author Share Posted July 8, 2015 Which DC INteriors version?The DCinteriors version i use is the DCInteriors_Combo edition v2.9.1 Total Merge. IS this correct mod? (Arefu Expanded v1.7d) ?Yes that is the Arefu Expanded mod that i use in my load order. Link to comment Share on other sites More sharing options...
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