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Random crashes in Fallout 3?


Dottyy

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I have recently bought and downloaded Fallout 3 GOTY edition on Steam and downloaded FOSE and started modding the base game with different mods like FWE, MMM etc. Got everything up and running and the frames were well over 60. But as soon as i left vault 101 i got completely random crashes during the game. The crashes come whenever they can for example while i'm loading, roaming the wastes, under dialougue, opening the pipboy et cetera. The time that the game crashes are completely random and come out of nowhere with no FPS drop before the crash. The time that the game crashes are usually after 15 minutes of gameplay or even 2 hours. I have gone into the fallout.ini file and limited the cores to 2. Enabled the fallout.exe program to exceed 2gb and have F3 stutter remover installed. Aswell as running the game in a fake fullscren. I have several mods installed in NMM and i don't know if that's causing the problem or not. But i suspect that is not the culprit to my problem. Although i am not sure.

 

My compter is running on a Windows 7 64 bit operating system and i have a GTX 770 clocked to 1046 and my CPU is an AMD FX-8320 Eight- Core Processor

 

Here are the current mods that i have on NMM

 

A World of Pain For Fallout 3

Adjustable HUD

Arefu Expanded

Cinematech- Films Grain And Styles : Fallout 3

DarNified UI F3 alpha

DCinteriors Project

Dynavision- Dynamic Depth Of Field

Enchanced Blood Textures

Enchanced Weather- Rain And Snow V2

Eve: Energy Visuals Enchanced

Fallout 3 Re-Animated

Fallout Character Overhaul- Races -

Fallout Streetlights

Fallout Stutter Remover

Fellout

Flora Overhaul- Dead Edition

Followers Hire Continued

F03 Wanderers Edition

Hi-Res Weapons V3

Impervious Power Armor

Kikais Equipment

Marts Mutant Mod

Megaton Walkway

NMC's Texture Pack

No More Dots- V01

Pipboy Readius

Sunglasses Collection

UPP- Ultimate Perk Pack

UPDATED Unofficial Fallout 3 Patch

Wasteland Soldier Armor

Wasters Scarf For Fallout 3

Weapon Mod Kits

Wearable Backpacks- Blackwolf Backpack

 

If any of you have the same problem or have the solution to this problem then it would be greatly appreciated if you wrote a reply

 

Thanks in Advance

 

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Please Just send me your last saved game file, upload it to "2shareed.com" I'll extract the needed data from that...So I don't need to ask a bunch of questions.

The list are the mods in whole but don't show me whats actually running at game time, that saved game file will, I'll do the rest.

kitty

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A World of Pain For Fallout 3 I don't use + will conflict with another weapons mod of any kind and armor mods too.

Adjustable HUD I don't use

Arefu Expanded

Cinematech- Films Grain And Styles : Fallout 3

DarNified UI F3 alpha I don't use

DCinteriors Project I don't use

Dynavision- Dynamic Depth Of Field

Enchanced Blood Textures

Enchanced Weather- Rain And Snow V2

Eve: Energy Visuals Enchanced I don't use + You still need all the Original assets for this to wrk rt

Fallout 3 Re-Animated

Fallout Character Overhaul- Races - I don't use

Fallout Streetlights

Fallout Stutter Remover I don't use

Fellout I don't use + Built into FWE

Flora Overhaul- Dead Edition I don't use

Followers Hire Continued I don't use

F03 Wanderers Edition

Hi-Res Weapons V3 I don't use + will conflict with EVE if missing any assets.

Impervious Power Armor I don't use

Kikais Equipment I don't use + never heard of this one.

Marts Mutant Mod

Megaton Walkway

NMC's Texture Pack

No More Dots- V01 I don't use + is for calibur and FWE

Pipboy Readius I don't use

Sunglasses Collection I don't use

UPP- Ultimate Perk Pack I don't use

UPDATED Unofficial Fallout 3 Patch I don't use

Wasteland Soldier Armor I don't use

Wasters Scarf For Fallout 3 I don't use

Weapon Mod Kits

Wearable Backpacks- Blackwolf Backpack

 

Basically I will rip out or duplicate the required data that i don't use.

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Downloading it now

EDIT:

Here is what I extracted, and I am going to attempt to load just these files up here shortly.

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] BrokenSteel.esm
[X] ThePitt.esm
[X] Zeta.esm
[X] PointLookout.esm
[X] EVE.esm
[X] Mart's Mutant Mod.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] aHUD.esm
[X] StreetLights.esm
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] AWorldOfPainFO3.esm
[X] DCInteriors_ComboEdition.esm
[X] ArefuExpandedByAzar.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CINEMATECH.esm
[X] Impervious Power Armour.esm
[X] Fellout-Full.esp
[X] WeaponModKits.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] DarNifiedUIF3.esp
[X] Enhanced Weather - Rain and Snow in Fallout.esp
[X] Enhanced Weather - REBOOT.esp
[X] Enhanced Weather - Sneak Bonus during Storms.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] dD - Enhanced Blood Main.esp
[X] 1PipboyPDA.esp
[X] ArefuExpandedByAzar-Radio.esp
[X] UPP - Experience Perks.esp
[X] UPP - Original Perks.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Quest Perks.esp
[X] DYNAVISION - Dynamic Lens Effect.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - Zeta.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] sunglassescollection.esp
[X] kikaiEquipment.esp
[X] Wasteland Soldier Armor.esp
[X] FollowersHireContinued-CharismaCheck-KarmaCheck.esp
[X] FollowersHireContinued-CharismaCheck-NoKarmaCheck.esp
[X] FollowersHireContinued-KarmaCheck-NoCharismaCheck-NoCountCheck.esp
[X] FollowersHireContinued-NoChecks.esp
[X] Flora Overhaul.esp
[X] Megaton Walkway.esp
[X] UrgeScarfFallout3.esp
[X] BlackWolf Backpack.esp
[X] BlackWolf Backpack - Vendor Script Replenish.esp
[X] BlackWolf Backpack - Blank's Container Patch.esp

 

At this very moment I am in the middle of a master patch Experiment, It does involve some of the mods listed here you are using, but the reverences are prevalent in the games structure so having most of the data on hand, I can just cut out the rest from the saved game file "produce the needed code" as it requires.

 

So, in one hand I continue my work and at the same time in another hand am able to see if the thi9ngs I find in your game "matches the bugs I have fixed" in this experiments out come.

I am hoping that the first list are the names of the archives?

I'll post a screen shot of the work currently to look at.

kitty

Edited by Purr4me
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  1. http://s26.postimg.org/izi70q3d5/Fook_Is_Buggy.jpg
  2. http://s26.postimg.org/f0kzhweq1/FWE_FOOK_Hair.jpg
  3. http://s26.postimg.org/cxaka8ex5/Pet_Project.jpg

What this is, IS opportunity. Timing and use of tools.

It's sort of how I am using some of the tools and mods to automate repairs without much thought.

There are two built already sitting on the left side in the shots...these are results from sorted mods that are not the same.

There is zero editing involved in this approach so it might be a way to upload methods that can be used.

This has to do with preferences.

Users choice's will determine what they want to use, it also is an eye opener too as I am not touching anyone's mods, They are raw as it comes, right off the shelf.

So, a user does not require a massive amount of reading, just some ,requires no skills, just follow instructions ,what of them are small.Definitely not complicated at all. But getting to that point requires a lot of time and skill.

 

Enjoy the read as I pick this game / saved game apart for you.

kitty

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The saved game due to the fact I do not have all the data yet shows this as it lands when extracted:

 

Fallout3.esm

CALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM
! This plugin depends on master 'anchorage.esm', which is loading after it in the load order
! This plugin depends on master 'thepitt.esm', which is loading after it in the load order
! This plugin depends on master 'brokensteel.esm', which is loading after it in the load order
! This plugin depends on master 'pointlookout.esm', which is loading after it in the load order
! This plugin depends on master 'zeta.esm', which is loading after it in the load order

CRAFT.esm
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - Main File.esm

Anchorage.esm
* The current load order of this mod does not match the current template

BrokenSteel.esm
* The current load order of this mod does not match the current template

PointLookout.esm
* The current load order of this mod does not match the current template

ThePitt.esm
* The current load order of this mod does not match the current template

Zeta.esm
* The current load order of this mod does not match the current template

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FO3 Wanderers Edition - Followers Enhanced.esp

FO3 Wanderers Edition - Main File.esp
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

FO3 Wanderers Edition - Optional VATS Realtime.esp
* The current load order of this mod does not match the current template

FWE - Weightless Ammo.esp

The order that the current template suggests is as follows:
fallout3.esm
anchorage.esm
thepitt.esm
brokensteel.esm
pointlookout.esm
zeta.esm
craft.esm
calibr.esm
fook2 - main.esm
fook2 - [dik] dlc improvement kit.esm
fo3 wanderers edition - main file.esm
fook2 - main.esp
fook2 - [dik] dlc improvement kit.esp
fo3 wanderers edition - main file.esp
fo3 wanderers edition - followers enhanced.esp
fo3 wanderers edition - optional vats realtime.esp
fo3 wanderers edition - optional restore tracers (automatics only).esp
fwe - weightless ammo.esp

 

That was unsorted or sorted somewhat.

This is the current load order report Fomm shows before sorting it, this is also how the data is being read:

 

Mod load order report
! Warning: current load order template contains 1457 duplicate entries. This warning can be ignored.

Fallout3.esm

CALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM
! This plugin depends on master 'anchorage.esm', which is loading after it in the load order
! This plugin depends on master 'thepitt.esm', which is loading after it in the load order
! This plugin depends on master 'brokensteel.esm', which is loading after it in the load order
! This plugin depends on master 'pointlookout.esm', which is loading after it in the load order
! This plugin depends on master 'zeta.esm', which is loading after it in the load order

CRAFT.esm
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - Main File.esm

Anchorage.esm
* The current load order of this mod does not match the current template

BrokenSteel.esm
* The current load order of this mod does not match the current template

PointLookout.esm
* The current load order of this mod does not match the current template

ThePitt.esm
* The current load order of this mod does not match the current template

Zeta.esm
* The current load order of this mod does not match the current template

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FO3 Wanderers Edition - Followers Enhanced.esp

FO3 Wanderers Edition - Main File.esp
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

FO3 Wanderers Edition - Optional VATS Realtime.esp
* The current load order of this mod does not match the current template

FWE - Weightless Ammo.esp

The order that the current template suggests is as follows:
fallout3.esm
anchorage.esm
thepitt.esm
brokensteel.esm
pointlookout.esm
zeta.esm
craft.esm
calibr.esm
fook2 - main.esm
fook2 - [dik] dlc improvement kit.esm
fo3 wanderers edition - main file.esm
fook2 - main.esp
fook2 - [dik] dlc improvement kit.esp
fo3 wanderers edition - main file.esp
fo3 wanderers edition - followers enhanced.esp
fo3 wanderers edition - optional vats realtime.esp
fo3 wanderers edition - optional restore tracers (automatics only).esp
fwe - weightless ammo.esp

 

So, with out mmm being in there I'll extract just what I have so far.

2 of the Experimental results from LOOT versions, one internal to mo, and the other standalone show consistent error reports in the xedit tool, how ever, the internal data is so far apart?

Fomm's results are showing me what's really being missed.

what you see in my shot about the FWE files are all that's needed with out "DLC Content" being required.

Going back in now.

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Which DC INteriors version?

The DCinteriors version i use is the DCInteriors_Combo edition v2.9.1 Total Merge.

 

IS this correct mod? (Arefu Expanded v1.7d) ?

Yes that is the Arefu Expanded mod that i use in my load order.

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