hyukjuk Posted July 8, 2015 Share Posted July 8, 2015 Hello, I'm new to this modding with GECK for Fallout New Vegas. I was wondering if there is away to make the sound trigger for the courier more often (Power attack, generic_hit, etc...). It seems like there is a huge difference with frequency compared to Fallout 3 to New Vegas. Most times I hear something is when I fall off a cliff or step on a bear trap. On GECK so far I only found the voice .ogg files but not something related to frequency. Can anyone give me a tip or help? Link to comment Share on other sites More sharing options...
devinpatterson Posted July 9, 2015 Share Posted July 9, 2015 You can attach a sound to any melee weapon, but it wouldn't be specific to just the player using it. Are you mostly just concerned with vocalizations from weapon use? Link to comment Share on other sites More sharing options...
devinpatterson Posted July 9, 2015 Share Posted July 9, 2015 ther is also sounds associated with a weapon group (like swinging a weapon), but once again it's generic, not specific to the player (since the player uses the same animations for those groups as every npc). But you could add a grunt to it. Link to comment Share on other sites More sharing options...
hyukjuk Posted July 9, 2015 Author Share Posted July 9, 2015 Ah I see, I was just wondering if there was a line of code or something that I can modify to increase it but I guess there isn't one. What I'm trying to work here is trying to make a voice mod to replace the courier's current voice. However, I just felt that any sort of audio cues are so rare that I get frustrated trying to test if it works or not. The enemy NPC is exactly like FO3, making all sorts of noises while attacking or taking fire. Replacing other sound files to integrate the voice sound in would somewhat work but I think it would become awkward hearing male npc sounding like female or vice versa. Thanks for the tip though, appreciate it. Link to comment Share on other sites More sharing options...
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